using System.Collections.Generic; namespace Ryujinx.Audio.Renderer.Device { /// /// Represent an instance containing a registry of . /// public class VirtualDeviceSessionRegistry { /// /// The session registry, used to store the sessions of a given AppletResourceId. /// private Dictionary _sessionsRegistry = new Dictionary(); /// /// The default . /// /// This is used when the USB device is the default one on older revision. public VirtualDevice DefaultDevice => VirtualDevice.Devices[0]; /// /// The current active . /// // TODO: make this configurable public VirtualDevice ActiveDevice = VirtualDevice.Devices[2]; /// /// Get the associated from an AppletResourceId. /// /// The AppletResourceId used. /// The associated from an AppletResourceId. public VirtualDeviceSession[] GetSessionByAppletResourceId(ulong resourceAppletId) { if (_sessionsRegistry.TryGetValue(resourceAppletId, out VirtualDeviceSession[] result)) { return result; } result = CreateSessionsFromBehaviourContext(); _sessionsRegistry.Add(resourceAppletId, result); return result; } /// /// Create a new array of sessions for each . /// /// A new array of sessions for each . private static VirtualDeviceSession[] CreateSessionsFromBehaviourContext() { VirtualDeviceSession[] virtualDeviceSession = new VirtualDeviceSession[VirtualDevice.Devices.Length]; for (int i = 0; i < virtualDeviceSession.Length; i++) { virtualDeviceSession[i] = new VirtualDeviceSession(VirtualDevice.Devices[i]); } return virtualDeviceSession; } } }