using Ryujinx.Audio.Renderer.Dsp.State; using Ryujinx.Audio.Renderer.Parameter; using System; using System.Runtime.CompilerServices; namespace Ryujinx.Audio.Renderer.Dsp { public static class BiquadFilterHelper { private const int FixedPointPrecisionForParameter = 14; /// /// Apply a single biquad filter. /// /// This is implemented with a direct form 2. /// The biquad filter parameter /// The biquad filter state /// The output buffer to write the result /// The input buffer to write the result /// The count of samples to process [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void ProcessBiquadFilter(ref BiquadFilterParameter parameter, ref BiquadFilterState state, Span outputBuffer, ReadOnlySpan inputBuffer, uint sampleCount) { float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter); float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter); float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter); float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter); float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter); for (int i = 0; i < sampleCount; i++) { float input = inputBuffer[i]; float output = input * a0 + state.State0; state.State0 = input * a1 + output * b1 + state.State1; state.State1 = input * a2 + output * b2; outputBuffer[i] = output; } } /// /// Apply multiple biquad filter. /// /// This is implemented with a direct form 1. /// The biquad filter parameter /// The biquad filter state /// The output buffer to write the result /// The input buffer to write the result /// The count of samples to process [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void ProcessBiquadFilter(ReadOnlySpan parameters, Span states, Span outputBuffer, ReadOnlySpan inputBuffer, uint sampleCount) { for (int stageIndex = 0; stageIndex < parameters.Length; stageIndex++) { BiquadFilterParameter parameter = parameters[stageIndex]; ref BiquadFilterState state = ref states[stageIndex]; float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter); float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter); float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter); float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter); float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter); for (int i = 0; i < sampleCount; i++) { float input = inputBuffer[i]; float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2; state.State1 = state.State0; state.State0 = input; state.State3 = state.State2; state.State2 = output; outputBuffer[i] = output; } } } } }