using System.Runtime.CompilerServices; namespace Ryujinx.Audio.Renderer.Dsp { public static class FixedPointHelper { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int ToInt(long value, int qBits) { return (int)(value >> qBits); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float ToFloat(long value, int qBits) { return (float)value / (1 << qBits); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float ConvertFloat(float value, int qBits) { return value / (1 << qBits); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int ToFixed(float value, int qBits) { return (int)(value * (1 << qBits)); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int RoundUpAndToInt(long value, int qBits) { int half = 1 << (qBits - 1); return ToInt(value + half, qBits); } } }