using Ryujinx.Common.Memory; using System; using System.Runtime.InteropServices; using static Ryujinx.Audio.Renderer.Common.BehaviourParameter; namespace Ryujinx.Audio.Renderer.Parameter { /// /// Output information for behaviour. /// /// This is used to report errors to the user during processing. [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct BehaviourErrorInfoOutStatus { /// /// The reported errors. /// public Array10 ErrorInfos; /// /// The amount of error that got reported. /// public uint ErrorInfosCount; /// /// Reserved/unused. /// private unsafe fixed uint _reserved[3]; } }