using Ryujinx.Audio.Renderer.Common; using System.Runtime.InteropServices; using CpuAddress = System.UInt64; namespace Ryujinx.Audio.Renderer.Parameter { /// /// Input information for a memory pool. /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct MemoryPoolInParameter { /// /// The CPU address used by the memory pool. /// public CpuAddress CpuAddress; /// /// The size used by the memory pool. /// public ulong Size; /// /// The target state the user wants. /// public MemoryPoolUserState State; /// /// Reserved/unused. /// private unsafe fixed uint _reserved[3]; } }