using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// /// Input information header for mix updates on REV7 and later /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct MixInParameterDirtyOnlyUpdate { /// /// Magic of the header /// /// Never checked on hardware. public uint Magic; /// /// The count of following this header. /// public uint MixCount; /// /// Reserved/unused. /// private unsafe fixed byte _reserved[24]; } }