using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// /// Renderer output information on REV5 and later. /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct RendererInfoOutStatus { /// /// The count of updates sent to the . /// public ulong ElapsedFrameCount; /// /// Reserved/Unused. /// private ulong _reserved; } }