using Ryujinx.Audio.Renderer.Common; using Ryujinx.Common.Utilities; using System; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// /// Input information for a sink. /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct SinkInParameter { /// /// Type of the sink. /// public SinkType Type; /// /// Set to true if the sink is used. /// [MarshalAs(UnmanagedType.I1)] public bool IsUsed; /// /// Reserved/padding. /// private ushort _reserved1; /// /// The node id of the sink. /// public int NodeId; /// /// Reserved/padding. /// private unsafe fixed ulong _reserved2[3]; /// /// Specific data storage. /// private SpecificDataStruct _specificDataStart; [StructLayout(LayoutKind.Sequential, Size = 0x120, Pack = 1)] private struct SpecificDataStruct { } /// /// Specific data changing depending of the . See also the namespace. /// public Span SpecificData => SpanHelpers.AsSpan(ref _specificDataStart); } }