using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// /// Input information for a voice channel resources. /// [StructLayout(LayoutKind.Sequential, Size = 0x70, Pack = 1)] public struct VoiceChannelResourceInParameter { /// /// The id of the voice channel resource. /// public uint Id; /// /// Mix volumes for the voice channel resource. /// public Array24 Mix; /// /// Indicate if the voice channel resource is used. /// [MarshalAs(UnmanagedType.I1)] public bool IsUsed; } }