using Ryujinx.Audio.Integration; using Ryujinx.Audio.Renderer.Common; using Ryujinx.Audio.Renderer.Dsp.Command; using Ryujinx.Audio.Renderer.Parameter; using Ryujinx.Audio.Renderer.Server.Effect; using Ryujinx.Audio.Renderer.Server.MemoryPool; using Ryujinx.Audio.Renderer.Server.Mix; using Ryujinx.Audio.Renderer.Server.Performance; using Ryujinx.Audio.Renderer.Server.Sink; using Ryujinx.Audio.Renderer.Server.Splitter; using Ryujinx.Audio.Renderer.Server.Types; using Ryujinx.Audio.Renderer.Server.Upsampler; using Ryujinx.Audio.Renderer.Server.Voice; using Ryujinx.Audio.Renderer.Utils; using Ryujinx.Common; using Ryujinx.Common.Logging; using Ryujinx.Memory; using System; using System.Buffers; using System.Diagnostics; using System.Threading; using CpuAddress = System.UInt64; namespace Ryujinx.Audio.Renderer.Server { public class AudioRenderSystem : IDisposable { private object _lock = new object(); private AudioRendererRenderingDevice _renderingDevice; private AudioRendererExecutionMode _executionMode; private IWritableEvent _systemEvent; private ManualResetEvent _terminationEvent; private MemoryPoolState _dspMemoryPoolState; private VoiceContext _voiceContext; private MixContext _mixContext; private SinkContext _sinkContext; private SplitterContext _splitterContext; private EffectContext _effectContext; private PerformanceManager _performanceManager; private UpsamplerManager _upsamplerManager; private bool _isActive; private BehaviourContext _behaviourContext; private ulong _totalElapsedTicksUpdating; private ulong _totalElapsedTicks; private int _sessionId; private Memory _memoryPools; private uint _sampleRate; private uint _sampleCount; private uint _mixBufferCount; private uint _voiceChannelCountMax; private uint _upsamplerCount; private uint _memoryPoolCount; private uint _processHandle; private ulong _appletResourceId; private MemoryHandle _workBufferMemoryPin; private Memory _mixBuffer; private Memory _depopBuffer; private uint _renderingTimeLimitPercent; private bool _voiceDropEnabled; private uint _voiceDropCount; private float _voiceDropParameter; private bool _isDspRunningBehind; private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator; private Memory _performanceBuffer; public IVirtualMemoryManager MemoryManager { get; private set; } private ulong _elapsedFrameCount; private ulong _renderingStartTick; private AudioRendererManager _manager; private int _disposeState; public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent) { _manager = manager; _terminationEvent = new ManualResetEvent(false); _dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp); _voiceContext = new VoiceContext(); _mixContext = new MixContext(); _sinkContext = new SinkContext(); _splitterContext = new SplitterContext(); _effectContext = new EffectContext(); _commandProcessingTimeEstimator = null; _systemEvent = systemEvent; _behaviourContext = new BehaviourContext(); _totalElapsedTicksUpdating = 0; _sessionId = 0; _voiceDropParameter = 1.0f; } public ResultCode Initialize( ref AudioRendererConfiguration parameter, uint processHandle, Memory workBufferMemory, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, IVirtualMemoryManager memoryManager) { if (!BehaviourContext.CheckValidRevision(parameter.Revision)) { return ResultCode.OperationFailed; } if (GetWorkBufferSize(ref parameter) > workBufferSize) { return ResultCode.WorkBufferTooSmall; } Debug.Assert(parameter.RenderingDevice == AudioRendererRenderingDevice.Dsp && parameter.ExecutionMode == AudioRendererExecutionMode.Auto); Logger.Info?.Print(LogClass.AudioRenderer, $"Initializing with REV{BehaviourContext.GetRevisionNumber(parameter.Revision)}"); _behaviourContext.SetUserRevision(parameter.Revision); _sampleRate = parameter.SampleRate; _sampleCount = parameter.SampleCount; _mixBufferCount = parameter.MixBufferCount; _voiceChannelCountMax = Constants.VoiceChannelCountMax; _upsamplerCount = parameter.SinkCount + parameter.SubMixBufferCount; _appletResourceId = appletResourceId; _memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * Constants.VoiceWaveBufferCount; _renderingDevice = parameter.RenderingDevice; _executionMode = parameter.ExecutionMode; _sessionId = sessionId; MemoryManager = memoryManager; if (memoryManager is IRefCounted rc) { rc.IncrementReferenceCount(); } WorkBufferAllocator workBufferAllocator; workBufferMemory.Span.Fill(0); _workBufferMemoryPin = workBufferMemory.Pin(); workBufferAllocator = new WorkBufferAllocator(workBufferMemory); PoolMapper poolMapper = new PoolMapper(processHandle, false); poolMapper.InitializeSystemPool(ref _dspMemoryPoolState, workBuffer, workBufferSize); _mixBuffer = workBufferAllocator.Allocate(_sampleCount * (_voiceChannelCountMax + _mixBufferCount), 0x10); if (_mixBuffer.IsEmpty) { return ResultCode.WorkBufferTooSmall; } Memory upSamplerWorkBuffer = workBufferAllocator.Allocate(Constants.TargetSampleCount * (_voiceChannelCountMax + _mixBufferCount) * _upsamplerCount, 0x10); if (upSamplerWorkBuffer.IsEmpty) { return ResultCode.WorkBufferTooSmall; } _depopBuffer = workBufferAllocator.Allocate(BitUtils.AlignUp(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment); if (_depopBuffer.IsEmpty) { return ResultCode.WorkBufferTooSmall; } // Invalidate DSP cache on what was currently allocated with workBuffer. AudioProcessorMemoryManager.InvalidateDspCache(_dspMemoryPoolState.Translate(workBuffer, workBufferAllocator.Offset), workBufferAllocator.Offset); Debug.Assert((workBufferAllocator.Offset % Constants.BufferAlignment) == 0); Memory voices = workBufferAllocator.Allocate(parameter.VoiceCount, VoiceState.Alignment); if (voices.IsEmpty) { return ResultCode.WorkBufferTooSmall; } foreach (ref VoiceState voice in voices.Span) { voice.Initialize(); } // A pain to handle as we can't have VoiceState*, use indices to be a bit more safe Memory sortedVoices = workBufferAllocator.Allocate(parameter.VoiceCount, 0x10); if (sortedVoices.IsEmpty) { return ResultCode.WorkBufferTooSmall; } // Clear memory (use -1 as it's an invalid index) sortedVoices.Span.Fill(-1); Memory voiceChannelResources = workBufferAllocator.Allocate(parameter.VoiceCount, VoiceChannelResource.Alignment); if (voiceChannelResources.IsEmpty) { return ResultCode.WorkBufferTooSmall; } for (uint id = 0; id < voiceChannelResources.Length; id++) { ref VoiceChannelResource voiceChannelResource = ref voiceChannelResources.Span[(int)id]; voiceChannelResource.Id = id; voiceChannelResource.IsUsed = false; } Memory voiceUpdateStates = workBufferAllocator.Allocate(parameter.VoiceCount, VoiceUpdateState.Align); if (voiceUpdateStates.IsEmpty) { return ResultCode.WorkBufferTooSmall; } uint mixesCount = parameter.SubMixBufferCount + 1; Memory mixes = workBufferAllocator.Allocate(mixesCount, MixState.Alignment); if (mixes.IsEmpty) { return ResultCode.WorkBufferTooSmall; } if (parameter.EffectCount == 0) { foreach (ref MixState mix in mixes.Span) { mix = new MixState(Memory.Empty, ref _behaviourContext); } } else { Memory effectProcessingOrderArray = workBufferAllocator.Allocate(parameter.EffectCount * mixesCount, 0x10); foreach (ref MixState mix in mixes.Span) { mix = new MixState(effectProcessingOrderArray.Slice(0, (int)parameter.EffectCount), ref _behaviourContext); effectProcessingOrderArray = effectProcessingOrderArray.Slice((int)parameter.EffectCount); } } // Initialize the final mix id mixes.Span[0].MixId = Constants.FinalMixId; Memory sortedMixesState = workBufferAllocator.Allocate(mixesCount, 0x10); if (sortedMixesState.IsEmpty) { return ResultCode.WorkBufferTooSmall; } // Clear memory (use -1 as it's an invalid index) sortedMixesState.Span.Fill(-1); Memory nodeStatesWorkBuffer = Memory.Empty; Memory edgeMatrixWorkBuffer = Memory.Empty; if (_behaviourContext.IsSplitterSupported()) { nodeStatesWorkBuffer = workBufferAllocator.Allocate((uint)NodeStates.GetWorkBufferSize((int)mixesCount), 1); edgeMatrixWorkBuffer = workBufferAllocator.Allocate((uint)EdgeMatrix.GetWorkBufferSize((int)mixesCount), 1); if (nodeStatesWorkBuffer.IsEmpty || edgeMatrixWorkBuffer.IsEmpty) { return ResultCode.WorkBufferTooSmall; } } _mixContext.Initialize(sortedMixesState, mixes, nodeStatesWorkBuffer, edgeMatrixWorkBuffer); _memoryPools = workBufferAllocator.Allocate(_memoryPoolCount, MemoryPoolState.Alignment); if (_memoryPools.IsEmpty) { return ResultCode.WorkBufferTooSmall; } foreach (ref MemoryPoolState state in _memoryPools.Span) { state = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu); } if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator)) { return ResultCode.WorkBufferTooSmall; } _processHandle = processHandle; _upsamplerManager = new UpsamplerManager(upSamplerWorkBuffer, _upsamplerCount); _effectContext.Initialize(parameter.EffectCount, _behaviourContext.IsEffectInfoVersion2Supported() ? parameter.EffectCount : 0); _sinkContext.Initialize(parameter.SinkCount); Memory voiceUpdateStatesDsp = workBufferAllocator.Allocate(parameter.VoiceCount, VoiceUpdateState.Align); if (voiceUpdateStatesDsp.IsEmpty) { return ResultCode.WorkBufferTooSmall; } _voiceContext.Initialize(sortedVoices, voices, voiceChannelResources, voiceUpdateStates, voiceUpdateStatesDsp, parameter.VoiceCount); if (parameter.PerformanceMetricFramesCount > 0) { ulong performanceBufferSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref _behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC; _performanceBuffer = workBufferAllocator.Allocate(performanceBufferSize, Constants.BufferAlignment); if (_performanceBuffer.IsEmpty) { return ResultCode.WorkBufferTooSmall; } _performanceManager = PerformanceManager.Create(_performanceBuffer, ref parameter, _behaviourContext); } else { _performanceManager = null; } _totalElapsedTicksUpdating = 0; _totalElapsedTicks = 0; _renderingTimeLimitPercent = 100; _voiceDropEnabled = parameter.VoiceDropEnabled && _executionMode == AudioRendererExecutionMode.Auto; AudioProcessorMemoryManager.InvalidateDataCache(workBuffer, workBufferSize); _processHandle = processHandle; _elapsedFrameCount = 0; _voiceDropParameter = 1.0f; switch (_behaviourContext.GetCommandProcessingTimeEstimatorVersion()) { case 1: _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion1(_sampleCount, _mixBufferCount); break; case 2: _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion2(_sampleCount, _mixBufferCount); break; case 3: _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion3(_sampleCount, _mixBufferCount); break; case 4: _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion4(_sampleCount, _mixBufferCount); break; case 5: _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion5(_sampleCount, _mixBufferCount); break; default: throw new NotImplementedException($"Unsupported processing time estimator version {_behaviourContext.GetCommandProcessingTimeEstimatorVersion()}."); } return ResultCode.Success; } public void Start() { Logger.Info?.Print(LogClass.AudioRenderer, $"Starting renderer id {_sessionId}"); lock (_lock) { _elapsedFrameCount = 0; _isActive = true; } } public void Stop() { Logger.Info?.Print(LogClass.AudioRenderer, $"Stopping renderer id {_sessionId}"); lock (_lock) { _isActive = false; } if (_executionMode == AudioRendererExecutionMode.Auto) { _terminationEvent.WaitOne(); } Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}"); } public void Disable() { lock (_lock) { _isActive = false; } } public ResultCode Update(Memory output, Memory performanceOutput, ReadOnlyMemory input) { lock (_lock) { ulong updateStartTicks = GetSystemTicks(); output.Span.Fill(0); StateUpdater stateUpdater = new StateUpdater(input, output, _processHandle, _behaviourContext); ResultCode result; result = stateUpdater.UpdateBehaviourContext(); if (result != ResultCode.Success) { return result; } result = stateUpdater.UpdateMemoryPools(_memoryPools.Span); if (result != ResultCode.Success) { return result; } result = stateUpdater.UpdateVoiceChannelResources(_voiceContext); if (result != ResultCode.Success) { return result; } result = stateUpdater.UpdateVoices(_voiceContext, _memoryPools); if (result != ResultCode.Success) { return result; } result = stateUpdater.UpdateEffects(_effectContext, _isActive, _memoryPools); if (result != ResultCode.Success) { return result; } if (_behaviourContext.IsSplitterSupported()) { result = stateUpdater.UpdateSplitter(_splitterContext); if (result != ResultCode.Success) { return result; } } result = stateUpdater.UpdateMixes(_mixContext, GetMixBufferCount(), _effectContext, _splitterContext); if (result != ResultCode.Success) { return result; } result = stateUpdater.UpdateSinks(_sinkContext, _memoryPools); if (result != ResultCode.Success) { return result; } result = stateUpdater.UpdatePerformanceBuffer(_performanceManager, performanceOutput.Span); if (result != ResultCode.Success) { return result; } result = stateUpdater.UpdateErrorInfo(); if (result != ResultCode.Success) { return result; } if (_behaviourContext.IsElapsedFrameCountSupported()) { result = stateUpdater.UpdateRendererInfo(_elapsedFrameCount); if (result != ResultCode.Success) { return result; } } result = stateUpdater.CheckConsumedSize(); if (result != ResultCode.Success) { return result; } _systemEvent.Clear(); ulong updateEndTicks = GetSystemTicks(); _totalElapsedTicksUpdating += (updateEndTicks - updateStartTicks); return result; } } private ulong GetSystemTicks() { return (ulong)(_manager.TickSource.ElapsedSeconds * Constants.TargetTimerFrequency); } private uint ComputeVoiceDrop(CommandBuffer commandBuffer, uint voicesEstimatedTime, long deltaTimeDsp) { int i; for (i = 0; i < commandBuffer.CommandList.Commands.Count; i++) { ICommand command = commandBuffer.CommandList.Commands[i]; CommandType commandType = command.CommandType; if (commandType == CommandType.AdpcmDataSourceVersion1 || commandType == CommandType.AdpcmDataSourceVersion2 || commandType == CommandType.PcmInt16DataSourceVersion1 || commandType == CommandType.PcmInt16DataSourceVersion2 || commandType == CommandType.PcmFloatDataSourceVersion1 || commandType == CommandType.PcmFloatDataSourceVersion2 || commandType == CommandType.Performance) { break; } } uint voiceDropped = 0; for (; i < commandBuffer.CommandList.Commands.Count; i++) { ICommand targetCommand = commandBuffer.CommandList.Commands[i]; int targetNodeId = targetCommand.NodeId; if (voicesEstimatedTime <= deltaTimeDsp || NodeIdHelper.GetType(targetNodeId) != NodeIdType.Voice) { break; } ref VoiceState voice = ref _voiceContext.GetState(NodeIdHelper.GetBase(targetNodeId)); if (voice.Priority == Constants.VoiceHighestPriority) { break; } // We can safely drop this voice, disable all associated commands while activating depop preparation commands. voiceDropped++; voice.VoiceDropFlag = true; Logger.Warning?.Print(LogClass.AudioRenderer, $"Dropping voice {voice.NodeId}"); for (; i < commandBuffer.CommandList.Commands.Count; i++) { ICommand command = commandBuffer.CommandList.Commands[i]; if (command.NodeId != targetNodeId) { break; } if (command.CommandType == CommandType.DepopPrepare) { command.Enabled = true; } else if (command.CommandType == CommandType.Performance || !command.Enabled) { continue; } else { command.Enabled = false; voicesEstimatedTime -= (uint)(_voiceDropParameter * command.EstimatedProcessingTime); } } } return voiceDropped; } private void GenerateCommandList(out CommandList commandList) { Debug.Assert(_executionMode == AudioRendererExecutionMode.Auto); PoolMapper.ClearUsageState(_memoryPools); ulong startTicks = GetSystemTicks(); commandList = new CommandList(this); if (_performanceManager != null) { _performanceManager.TapFrame(_isDspRunningBehind, _voiceDropCount, _renderingStartTick); _isDspRunningBehind = false; _voiceDropCount = 0; _renderingStartTick = 0; } CommandBuffer commandBuffer = new CommandBuffer(commandList, _commandProcessingTimeEstimator); CommandGenerator commandGenerator = new CommandGenerator(commandBuffer, GetContext(), _voiceContext, _mixContext, _effectContext, _sinkContext, _splitterContext, _performanceManager); _voiceContext.Sort(); commandGenerator.GenerateVoices(); uint voicesEstimatedTime = (uint)(_voiceDropParameter * commandBuffer.EstimatedProcessingTime); commandGenerator.GenerateSubMixes(); commandGenerator.GenerateFinalMixes(); commandGenerator.GenerateSinks(); uint totalEstimatedTime = (uint)(_voiceDropParameter * commandBuffer.EstimatedProcessingTime); if (_voiceDropEnabled) { long maxDspTime = GetMaxAllocatedTimeForDsp(); long restEstimateTime = totalEstimatedTime - voicesEstimatedTime; long deltaTimeDsp = Math.Max(maxDspTime - restEstimateTime, 0); _voiceDropCount = ComputeVoiceDrop(commandBuffer, voicesEstimatedTime, deltaTimeDsp); } _voiceContext.UpdateForCommandGeneration(); if (_behaviourContext.IsEffectInfoVersion2Supported()) { _effectContext.UpdateResultStateForCommandGeneration(); } ulong endTicks = GetSystemTicks(); _totalElapsedTicks = endTicks - startTicks; _renderingStartTick = GetSystemTicks(); _elapsedFrameCount++; } private int GetMaxAllocatedTimeForDsp() { return (int)(Constants.AudioProcessorMaxUpdateTimePerSessions * _behaviourContext.GetAudioRendererProcessingTimeLimit() * (GetRenderingTimeLimit() / 100.0f)); } public void SendCommands() { lock (_lock) { if (_isActive) { _terminationEvent.Reset(); if (!_manager.Processor.HasRemainingCommands(_sessionId)) { GenerateCommandList(out CommandList commands); _manager.Processor.Send(_sessionId, commands, GetMaxAllocatedTimeForDsp(), _appletResourceId); _systemEvent.Signal(); } else { _isDspRunningBehind = true; } } else { _terminationEvent.Set(); } } } public uint GetMixBufferCount() { return _mixBufferCount; } public void SetRenderingTimeLimitPercent(uint percent) { Debug.Assert(percent <= 100); _renderingTimeLimitPercent = percent; } public uint GetRenderingTimeLimit() { return _renderingTimeLimitPercent; } public Memory GetMixBuffer() { return _mixBuffer; } public uint GetSampleCount() { return _sampleCount; } public uint GetSampleRate() { return _sampleRate; } public uint GetVoiceChannelCountMax() { return _voiceChannelCountMax; } public bool IsActive() { return _isActive; } private RendererSystemContext GetContext() { return new RendererSystemContext { ChannelCount = _manager.Processor.OutputDevices[_sessionId].GetChannelCount(), BehaviourContext = _behaviourContext, DepopBuffer = _depopBuffer, MixBufferCount = GetMixBufferCount(), SessionId = _sessionId, UpsamplerManager = _upsamplerManager }; } public int GetSessionId() { return _sessionId; } public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter) { BehaviourContext behaviourContext = new BehaviourContext(); behaviourContext.SetUserRevision(parameter.Revision); uint mixesCount = parameter.SubMixBufferCount + 1; uint memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * Constants.VoiceWaveBufferCount; ulong size = 0; // Mix Buffers size = WorkBufferAllocator.GetTargetSize(size, parameter.SampleCount * (Constants.VoiceChannelCountMax + parameter.MixBufferCount), 0x10); // Upsampler workbuffer size = WorkBufferAllocator.GetTargetSize(size, Constants.TargetSampleCount * (Constants.VoiceChannelCountMax + parameter.MixBufferCount) * (parameter.SinkCount + parameter.SubMixBufferCount), 0x10); // Depop buffer size = WorkBufferAllocator.GetTargetSize(size, BitUtils.AlignUp(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment); // Voice size = WorkBufferAllocator.GetTargetSize(size, parameter.VoiceCount, VoiceState.Alignment); size = WorkBufferAllocator.GetTargetSize(size, parameter.VoiceCount, 0x10); size = WorkBufferAllocator.GetTargetSize(size, parameter.VoiceCount, VoiceChannelResource.Alignment); size = WorkBufferAllocator.GetTargetSize(size, parameter.VoiceCount, VoiceUpdateState.Align); // Mix size = WorkBufferAllocator.GetTargetSize(size, mixesCount, MixState.Alignment); size = WorkBufferAllocator.GetTargetSize(size, parameter.EffectCount * mixesCount, 0x10); size = WorkBufferAllocator.GetTargetSize(size, mixesCount, 0x10); if (behaviourContext.IsSplitterSupported()) { size += (ulong)BitUtils.AlignUp(NodeStates.GetWorkBufferSize((int)mixesCount) + EdgeMatrix.GetWorkBufferSize((int)mixesCount), 0x10); } // Memory Pool size = WorkBufferAllocator.GetTargetSize(size, memoryPoolCount, MemoryPoolState.Alignment); // Splitter size = SplitterContext.GetWorkBufferSize(size, ref behaviourContext, ref parameter); // DSP Voice size = WorkBufferAllocator.GetTargetSize(size, parameter.VoiceCount, VoiceUpdateState.Align); // Performance if (parameter.PerformanceMetricFramesCount > 0) { ulong performanceMetricsPerFramesSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC; size += BitUtils.AlignUp(performanceMetricsPerFramesSize, Constants.PerformanceMetricsPerFramesSizeAlignment); } return BitUtils.AlignUp(size, Constants.WorkBufferAlignment); } public ResultCode QuerySystemEvent(out IWritableEvent systemEvent) { systemEvent = default; if (_executionMode == AudioRendererExecutionMode.Manual) { return ResultCode.UnsupportedOperation; } systemEvent = _systemEvent; return ResultCode.Success; } public void Dispose() { if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) { Dispose(true); } } protected virtual void Dispose(bool disposing) { if (disposing) { if (_isActive) { Stop(); } PoolMapper mapper = new PoolMapper(_processHandle, false); mapper.Unmap(ref _dspMemoryPoolState); PoolMapper.ClearUsageState(_memoryPools); for (int i = 0; i < _memoryPoolCount; i++) { ref MemoryPoolState memoryPool = ref _memoryPools.Span[i]; if (memoryPool.IsMapped()) { mapper.Unmap(ref memoryPool); } } _manager.Unregister(this); _terminationEvent.Dispose(); _workBufferMemoryPin.Dispose(); if (MemoryManager is IRefCounted rc) { rc.DecrementReferenceCount(); MemoryManager = null; } } } public void SetVoiceDropParameter(float voiceDropParameter) { _voiceDropParameter = Math.Clamp(voiceDropParameter, 0.0f, 2.0f); } public float GetVoiceDropParameter() { return _voiceDropParameter; } public ResultCode ExecuteAudioRendererRendering() { if (_executionMode == AudioRendererExecutionMode.Manual && _renderingDevice == AudioRendererRenderingDevice.Cpu) { // NOTE: Here Nintendo aborts with this error code, we don't want that. return ResultCode.InvalidExecutionContextOperation; } return ResultCode.UnsupportedOperation; } } }