using Ryujinx.Audio.Renderer.Common; using Ryujinx.Audio.Renderer.Parameter; using Ryujinx.Audio.Renderer.Parameter.Effect; using Ryujinx.Audio.Renderer.Server.MemoryPool; using System.Diagnostics; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Server.Effect { /// /// Server state for a buffer mix effect. /// public class BufferMixEffect : BaseEffect { /// /// The buffer mix parameter. /// public BufferMixParameter Parameter; public override EffectType TargetEffectType => EffectType.BufferMix; public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper) { Update(out updateErrorInfo, ref parameter, mapper); } public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper) { Update(out updateErrorInfo, ref parameter, mapper); } public void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter { Debug.Assert(IsTypeValid(ref parameter)); UpdateParameterBase(ref parameter); Parameter = MemoryMarshal.Cast(parameter.SpecificData)[0]; IsEnabled = parameter.IsEnabled; updateErrorInfo = new BehaviourParameter.ErrorInfo(); } public override void UpdateForCommandGeneration() { UpdateUsageStateForCommandGeneration(); } } }