using Ryujinx.Audio.Renderer.Common; using Ryujinx.Audio.Renderer.Dsp.State; using Ryujinx.Audio.Renderer.Parameter; using Ryujinx.Audio.Renderer.Parameter.Effect; using Ryujinx.Audio.Renderer.Server.MemoryPool; using System; using System.Diagnostics; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Server.Effect { /// /// Server state for a 3D reverberation effect. /// public class Reverb3dEffect : BaseEffect { /// /// The 3D reverberation parameter. /// public Reverb3dParameter Parameter; /// /// The 3D reverberation state. /// public Memory State { get; } public Reverb3dEffect() { State = new Reverb3dState[1]; } public override EffectType TargetEffectType => EffectType.Reverb3d; public override ulong GetWorkBuffer(int index) { return GetSingleBuffer(); } public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper) { Update(out updateErrorInfo, ref parameter, mapper); } public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper) { Update(out updateErrorInfo, ref parameter, mapper); } public void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter { Debug.Assert(IsTypeValid(ref parameter)); ref Reverb3dParameter reverbParameter = ref MemoryMarshal.Cast(parameter.SpecificData)[0]; updateErrorInfo = new BehaviourParameter.ErrorInfo(); if (reverbParameter.IsChannelCountMaxValid()) { UpdateParameterBase(ref parameter); UsageState oldParameterStatus = Parameter.ParameterStatus; Parameter = reverbParameter; if (reverbParameter.IsChannelCountValid()) { IsEnabled = parameter.IsEnabled; if (oldParameterStatus != UsageState.Enabled) { Parameter.ParameterStatus = oldParameterStatus; } if (BufferUnmapped || parameter.IsNew) { UsageState = UsageState.New; Parameter.ParameterStatus = UsageState.Invalid; BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize); } } } } public override void UpdateForCommandGeneration() { UpdateUsageStateForCommandGeneration(); Parameter.ParameterStatus = UsageState.Enabled; } } }