using Ryujinx.Audio.Renderer.Dsp.Command; namespace Ryujinx.Audio.Renderer.Server { /// /// Estimate the time that a should take. /// /// This is used for voice dropping. public interface ICommandProcessingTimeEstimator { uint Estimate(AuxiliaryBufferCommand command); uint Estimate(BiquadFilterCommand command); uint Estimate(ClearMixBufferCommand command); uint Estimate(DelayCommand command); uint Estimate(Reverb3dCommand command); uint Estimate(ReverbCommand command); uint Estimate(DepopPrepareCommand command); uint Estimate(DepopForMixBuffersCommand command); uint Estimate(MixCommand command); uint Estimate(MixRampCommand command); uint Estimate(MixRampGroupedCommand command); uint Estimate(CopyMixBufferCommand command); uint Estimate(PerformanceCommand command); uint Estimate(VolumeCommand command); uint Estimate(VolumeRampCommand command); uint Estimate(PcmInt16DataSourceCommandVersion1 command); uint Estimate(PcmFloatDataSourceCommandVersion1 command); uint Estimate(AdpcmDataSourceCommandVersion1 command); uint Estimate(DataSourceVersion2Command command); uint Estimate(CircularBufferSinkCommand command); uint Estimate(DeviceSinkCommand command); uint Estimate(DownMixSurroundToStereoCommand command); uint Estimate(UpsampleCommand command); uint Estimate(LimiterCommandVersion1 command); uint Estimate(LimiterCommandVersion2 command); uint Estimate(GroupedBiquadFilterCommand command); uint Estimate(CaptureBufferCommand command); uint Estimate(CompressorCommand command); } }