using LibHac.Fs; using LibHac.Ncm; using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Ava.UI.Windows; using Ryujinx.HLE.FileSystem; using System; using System.IO; using System.Linq; using System.Threading.Tasks; namespace Ryujinx.Ava.UI.Models { public class SaveModel : BaseModel { private long _size; public ulong SaveId { get; } public ProgramId TitleId { get; } public string TitleIdString => $"{TitleId.Value:X16}"; public UserId UserId { get; } public bool InGameList { get; } public string Title { get; } public byte[] Icon { get; } public long Size { get => _size; set { _size = value; SizeAvailable = true; OnPropertyChanged(); OnPropertyChanged(nameof(SizeString)); OnPropertyChanged(nameof(SizeAvailable)); } } public bool SizeAvailable { get; set; } public string SizeString => GetSizeString(); private string GetSizeString() { const int scale = 1024; string[] orders = { "GiB", "MiB", "KiB" }; long max = (long)Math.Pow(scale, orders.Length); foreach (string order in orders) { if (Size > max) { return $"{decimal.Divide(Size, max):##.##} {order}"; } max /= scale; } return "0 KiB"; } public SaveModel(SaveDataInfo info, VirtualFileSystem virtualFileSystem) { SaveId = info.SaveDataId; TitleId = info.ProgramId; UserId = info.UserId; var appData = MainWindow.MainWindowViewModel.Applications.FirstOrDefault(x => x.TitleId.ToUpper() == TitleIdString); InGameList = appData != null; if (InGameList) { Icon = appData.Icon; Title = appData.TitleName; } else { var appMetadata = MainWindow.MainWindowViewModel.ApplicationLibrary.LoadAndSaveMetaData(TitleIdString); Title = appMetadata.Title ?? TitleIdString; } Task.Run(() => { var saveRoot = System.IO.Path.Combine(virtualFileSystem.GetNandPath(), $"user/save/{info.SaveDataId:x16}"); long total_size = GetDirectorySize(saveRoot); long GetDirectorySize(string path) { long size = 0; if (Directory.Exists(path)) { var directories = Directory.GetDirectories(path); foreach (var directory in directories) { size += GetDirectorySize(directory); } var files = Directory.GetFiles(path); foreach (var file in files) { size += new FileInfo(file).Length; } } return size; } Size = total_size; }); } } }