using System; namespace Ryujinx.Ava.UI.Models { internal class StatusUpdatedEventArgs : EventArgs { public bool VSyncEnabled { get; } public string VolumeStatus { get; } public string GpuBackend { get; } public string AspectRatio { get; } public string DockedMode { get; } public string FifoStatus { get; } public string GameStatus { get; } public string GpuName { get; } public StatusUpdatedEventArgs(bool vSyncEnabled, string volumeStatus, string gpuBackend, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName) { VSyncEnabled = vSyncEnabled; VolumeStatus = volumeStatus; GpuBackend = gpuBackend; DockedMode = dockedMode; AspectRatio = aspectRatio; GameStatus = gameStatus; FifoStatus = fifoStatus; GpuName = gpuName; } } }