using System; using System.Collections.Concurrent; using System.Threading; namespace Ryujinx.Common { public sealed class AsyncWorkQueue : IDisposable { private readonly Thread _workerThread; private readonly CancellationTokenSource _cts; private readonly Action _workerAction; private readonly BlockingCollection _queue; public bool IsCancellationRequested => _cts.IsCancellationRequested; public AsyncWorkQueue(Action callback, string name = null) : this(callback, name, new BlockingCollection()) { } public AsyncWorkQueue(Action callback, string name, BlockingCollection collection) { _cts = new CancellationTokenSource(); _queue = collection; _workerAction = callback; _workerThread = new Thread(DoWork) { Name = name }; _workerThread.IsBackground = true; _workerThread.Start(); } private void DoWork() { try { foreach (var item in _queue.GetConsumingEnumerable(_cts.Token)) { _workerAction(item); } } catch (OperationCanceledException) { } } public void Cancel() { _cts.Cancel(); } public void CancelAfter(int millisecondsDelay) { _cts.CancelAfter(millisecondsDelay); } public void CancelAfter(TimeSpan delay) { _cts.CancelAfter(delay); } public void Add(T workItem) { _queue.Add(workItem); } public void Add(T workItem, CancellationToken cancellationToken) { _queue.Add(workItem, cancellationToken); } public bool TryAdd(T workItem) { return _queue.TryAdd(workItem); } public bool TryAdd(T workItem, int millisecondsDelay) { return _queue.TryAdd(workItem, millisecondsDelay); } public bool TryAdd(T workItem, int millisecondsDelay, CancellationToken cancellationToken) { return _queue.TryAdd(workItem, millisecondsDelay, cancellationToken); } public bool TryAdd(T workItem, TimeSpan timeout) { return _queue.TryAdd(workItem, timeout); } public void Dispose() { _queue.CompleteAdding(); _cts.Cancel(); _workerThread.Join(); _queue.Dispose(); _cts.Dispose(); } } }