using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Ryujinx.Common.Memory { public ref struct SpanReader { private ReadOnlySpan _input; public int Length => _input.Length; public SpanReader(ReadOnlySpan input) { _input = input; } public T Read() where T : unmanaged { T value = MemoryMarshal.Cast(_input)[0]; _input = _input.Slice(Unsafe.SizeOf()); return value; } public ReadOnlySpan GetSpan(int size) { ReadOnlySpan data = _input.Slice(0, size); _input = _input.Slice(size); return data; } public T ReadAt(int offset) where T : unmanaged { return MemoryMarshal.Cast(_input.Slice(offset))[0]; } public ReadOnlySpan GetSpanAt(int offset, int size) { return _input.Slice(offset, size); } public void Skip(int size) { _input = _input.Slice(size); } } }