using System; using System.Globalization; namespace Ryujinx.Common.Utilities { public static class UInt128Utils { public static UInt128 FromHex(string hex) { return new UInt128(ulong.Parse(hex.AsSpan(0, 16), NumberStyles.HexNumber), ulong.Parse(hex.AsSpan(16), NumberStyles.HexNumber)); } public static UInt128 CreateRandom() { return new UInt128((ulong)Random.Shared.NextInt64(), (ulong)Random.Shared.NextInt64()); } } }