using Ryujinx.Common; namespace Ryujinx.Graphics.GAL { public readonly struct Extents2D { public int X1 { get; } public int Y1 { get; } public int X2 { get; } public int Y2 { get; } public Extents2D(int x1, int y1, int x2, int y2) { X1 = x1; Y1 = y1; X2 = x2; Y2 = y2; } public Extents2D Reduce(int level) { int div = 1 << level; return new Extents2D( X1 >> level, Y1 >> level, BitUtils.DivRoundUp(X2, div), BitUtils.DivRoundUp(Y2, div)); } } }