namespace Ryujinx.Graphics.GAL.Multithreading.Commands { struct DrawCommand : IGALCommand, IGALCommand { public CommandType CommandType => CommandType.Draw; private int _vertexCount; private int _instanceCount; private int _firstVertex; private int _firstInstance; public void Set(int vertexCount, int instanceCount, int firstVertex, int firstInstance) { _vertexCount = vertexCount; _instanceCount = instanceCount; _firstVertex = firstVertex; _firstInstance = firstInstance; } public static void Run(ref DrawCommand command, ThreadedRenderer threaded, IRenderer renderer) { renderer.Pipeline.Draw(command._vertexCount, command._instanceCount, command._firstVertex, command._firstInstance); } } }