namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer { struct CreateSyncCommand : IGALCommand, IGALCommand { public CommandType CommandType => CommandType.CreateSync; private ulong _id; private bool _strict; public void Set(ulong id, bool strict) { _id = id; _strict = strict; } public static void Run(ref CreateSyncCommand command, ThreadedRenderer threaded, IRenderer renderer) { renderer.CreateSync(command._id, command._strict); threaded.Sync.AssignSync(command._id); } } }