using Ryujinx.Graphics.GAL.Multithreading.Model; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer { struct GetCapabilitiesCommand : IGALCommand, IGALCommand { public CommandType CommandType => CommandType.GetCapabilities; private TableRef> _result; public void Set(TableRef> result) { _result = result; } public static void Run(ref GetCapabilitiesCommand command, ThreadedRenderer threaded, IRenderer renderer) { command._result.Get(threaded).Result = renderer.GetCapabilities(); } } }