namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer { struct ResetCounterCommand : IGALCommand, IGALCommand { public CommandType CommandType => CommandType.ResetCounter; private CounterType _type; public void Set(CounterType type) { _type = type; } public static void Run(ref ResetCounterCommand command, ThreadedRenderer threaded, IRenderer renderer) { renderer.ResetCounter(command._type); } } }