namespace Ryujinx.Graphics.GAL.Multithreading.Commands { struct SetFaceCullingCommand : IGALCommand, IGALCommand { public CommandType CommandType => CommandType.SetFaceCulling; private bool _enable; private Face _face; public void Set(bool enable, Face face) { _enable = enable; _face = face; } public static void Run(ref SetFaceCullingCommand command, ThreadedRenderer threaded, IRenderer renderer) { renderer.Pipeline.SetFaceCulling(command._enable, command._face); } } }