using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; namespace Ryujinx.Graphics.GAL.Multithreading.Commands { struct SetImageCommand : IGALCommand, IGALCommand { public CommandType CommandType => CommandType.SetImage; private int _binding; private TableRef _texture; private Format _imageFormat; public void Set(int binding, TableRef texture, Format imageFormat) { _binding = binding; _texture = texture; _imageFormat = imageFormat; } public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer) { renderer.Pipeline.SetImage(command._binding, command._texture.GetAs(threaded)?.Base, command._imageFormat); } } }