using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; using System; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture { struct TextureGetDataSliceCommand : IGALCommand, IGALCommand { public CommandType CommandType => CommandType.TextureGetDataSlice; private TableRef _texture; private TableRef>> _result; private int _layer; private int _level; public void Set(TableRef texture, TableRef>> result, int layer, int level) { _texture = texture; _result = result; _layer = layer; _level = level; } public static void Run(ref TextureGetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer) { PinnedSpan result = command._texture.Get(threaded).Base.GetData(command._layer, command._level); command._result.Get(threaded).Result = result; } } }