namespace Ryujinx.Graphics.GAL.Multithreading.Commands { struct TextureBarrierTiledCommand : IGALCommand, IGALCommand { public CommandType CommandType => CommandType.TextureBarrierTiled; public static void Run(ref TextureBarrierTiledCommand command, ThreadedRenderer threaded, IRenderer renderer) { renderer.Pipeline.TextureBarrierTiled(); } } }