using Ryujinx.Graphics.Shader; using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Ryujinx.Graphics.GAL { public class SupportBufferUpdater : IDisposable { public SupportBuffer Data; public BufferHandle Handle; private IRenderer _renderer; private int _startOffset = -1; private int _endOffset = -1; public SupportBufferUpdater(IRenderer renderer) { _renderer = renderer; Handle = renderer.CreateBuffer(SupportBuffer.RequiredSize); renderer.Pipeline.ClearBuffer(Handle, 0, SupportBuffer.RequiredSize, 0); } private void MarkDirty(int startOffset, int byteSize) { int endOffset = startOffset + byteSize; if (_startOffset == -1) { _startOffset = startOffset; _endOffset = endOffset; } else { if (startOffset < _startOffset) { _startOffset = startOffset; } if (endOffset > _endOffset) { _endOffset = endOffset; } } } public void UpdateFragmentRenderScaleCount(int count) { if (Data.FragmentRenderScaleCount.X != count) { Data.FragmentRenderScaleCount.X = count; MarkDirty(SupportBuffer.FragmentRenderScaleCountOffset, sizeof(int)); } } private void UpdateGenericField(int baseOffset, ReadOnlySpan data, Span target, int offset, int count) where T : unmanaged { data.Slice(0, count).CopyTo(target.Slice(offset)); int elemSize = Unsafe.SizeOf(); MarkDirty(baseOffset + offset * elemSize, count * elemSize); } public void UpdateRenderScale(ReadOnlySpan> data, int offset, int count) { UpdateGenericField(SupportBuffer.GraphicsRenderScaleOffset, data, Data.RenderScale.AsSpan(), offset, count); } public void UpdateFragmentIsBgra(ReadOnlySpan> data, int offset, int count) { UpdateGenericField(SupportBuffer.FragmentIsBgraOffset, data, Data.FragmentIsBgra.AsSpan(), offset, count); } public void UpdateViewportInverse(Vector4 data) { Data.ViewportInverse = data; MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize); } public void Commit() { if (_startOffset != -1) { ReadOnlySpan data = MemoryMarshal.Cast(MemoryMarshal.CreateSpan(ref Data, 1)); _renderer.SetBufferData(Handle, _startOffset, data.Slice(_startOffset, _endOffset - _startOffset)); _startOffset = -1; _endOffset = -1; } } public void Dispose() { _renderer.DeleteBuffer(Handle); } } }