using Ryujinx.Graphics.Gpu.Engine.Types; namespace Ryujinx.Graphics.Gpu.Engine.Dma { /// /// Buffer to texture copy parameters. /// struct DmaTexture { #pragma warning disable CS0649 public MemoryLayout MemoryLayout; public int Width; public int Height; public int Depth; public int RegionZ; public ushort RegionX; public ushort RegionY; #pragma warning restore CS0649 } }