using Ryujinx.Graphics.Gpu.Engine.Types; namespace Ryujinx.Graphics.Gpu.Engine.Twod { /// /// Texture to texture (with optional resizing) copy parameters. /// struct TwodTexture { #pragma warning disable CS0649 public ColorFormat Format; public Boolean32 LinearLayout; public MemoryLayout MemoryLayout; public int Depth; public int Layer; public int Stride; public int Width; public int Height; public GpuVa Address; #pragma warning restore CS0649 } }