using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.Image { /// /// Texture swizzle color component. /// enum TextureComponent { Zero = 0, Red = 2, Green = 3, Blue = 4, Alpha = 5, OneSI = 6, OneF = 7 } static class TextureComponentConverter { /// /// Converts the texture swizzle color component enum to the respective Graphics Abstraction Layer enum. /// /// Texture swizzle color component /// Converted enum public static SwizzleComponent Convert(this TextureComponent component) { switch (component) { case TextureComponent.Zero: return SwizzleComponent.Zero; case TextureComponent.Red: return SwizzleComponent.Red; case TextureComponent.Green: return SwizzleComponent.Green; case TextureComponent.Blue: return SwizzleComponent.Blue; case TextureComponent.Alpha: return SwizzleComponent.Alpha; case TextureComponent.OneSI: case TextureComponent.OneF: return SwizzleComponent.One; } return SwizzleComponent.Zero; } } }