namespace Ryujinx.Graphics.Gpu.Memory { /// /// A cached entry for easily locating a buffer that is used often internally. /// class BufferCacheEntry { /// /// The CPU VA of the buffer destination. /// public ulong Address; /// /// The end GPU VA of the associated buffer, used to check if new data can fit. /// public ulong EndGpuAddress; /// /// The buffer associated with this cache entry. /// public Buffer Buffer; /// /// The UnmappedSequence of the buffer at the time of creation. /// If this differs from the value currently in the buffer, then this cache entry is outdated. /// public int UnmappedSequence; /// /// Create a new cache entry. /// /// The CPU VA of the buffer destination /// The GPU VA of the buffer destination /// The buffer object containing the target buffer public BufferCacheEntry(ulong address, ulong gpuVa, Buffer buffer) { Address = address; EndGpuAddress = gpuVa + (buffer.EndAddress - address); Buffer = buffer; UnmappedSequence = buffer.UnmappedSequence; } } }