using Ryujinx.Graphics.GAL; using System.Collections.Generic; namespace Ryujinx.Graphics.Gpu.Memory { /// /// Represents the GPU counter cache. /// class CounterCache { private readonly struct CounterEntry { public ulong Address { get; } public ICounterEvent Event { get; } public CounterEntry(ulong address, ICounterEvent evt) { Address = address; Event = evt; } } private readonly List _items; /// /// Creates a new instance of the GPU counter cache. /// public CounterCache() { _items = new List(); } /// /// Adds a new counter to the counter cache, or updates a existing one. /// /// GPU virtual address where the counter will be written in memory public void AddOrUpdate(ulong gpuVa, ICounterEvent evt) { int index = BinarySearch(gpuVa); CounterEntry entry = new CounterEntry(gpuVa, evt); if (index < 0) { _items.Insert(~index, entry); } else { _items[index] = entry; } } /// /// Handles removal of counters written to a memory region being unmapped. /// /// Sender object /// Event arguments public void MemoryUnmappedHandler(object sender, UnmapEventArgs e) => RemoveRange(e.Address, e.Size); private void RemoveRange(ulong gpuVa, ulong size) { int index = BinarySearch(gpuVa + size - 1); if (index < 0) { index = ~index; } if (index >= _items.Count || !InRange(gpuVa, size, _items[index].Address)) { return; } int count = 1; while (index > 0 && InRange(gpuVa, size, _items[index - 1].Address)) { index--; count++; } // Notify the removed counter events that their result should no longer be written out. for (int i = 0; i < count; i++) { ICounterEvent evt = _items[index + i].Event; if (evt != null) { evt.Invalid = true; } } _items.RemoveRange(index, count); } /// /// Checks whenever an address falls inside a given range. /// /// Range start address /// Range size /// Address being checked /// True if the address falls inside the range, false otherwise private static bool InRange(ulong startVa, ulong size, ulong gpuVa) { return gpuVa >= startVa && gpuVa < startVa + size; } /// /// Check if any counter value was written to the specified GPU virtual memory address. /// /// GPU virtual address /// True if any counter value was written on the specified address, false otherwise public bool Contains(ulong gpuVa) { return BinarySearch(gpuVa) >= 0; } /// /// Flush any counter value written to the specified GPU virtual memory address. /// /// GPU virtual address /// True if any counter value was written on the specified address, false otherwise public bool FindAndFlush(ulong gpuVa) { int index = BinarySearch(gpuVa); if (index > 0) { _items[index].Event?.Flush(); return true; } else { return false; } } /// /// Find any counter event that would write to the specified GPU virtual memory address. /// /// GPU virtual address /// The counter event, or null if not present public ICounterEvent FindEvent(ulong gpuVa) { int index = BinarySearch(gpuVa); if (index > 0) { return _items[index].Event; } else { return null; } } /// /// Performs binary search of an address on the list. /// /// Address to search /// Index of the item, or complement of the index of the nearest item with lower value private int BinarySearch(ulong address) { int left = 0; int right = _items.Count - 1; while (left <= right) { int range = right - left; int middle = left + (range >> 1); CounterEntry item = _items[middle]; if (item.Address == address) { return middle; } if (address < item.Address) { right = middle - 1; } else { left = middle + 1; } } return ~left; } } }