using Ryujinx.Graphics.Shader; namespace Ryujinx.Graphics.Gpu.Shader { /// /// Cached shader code for a single shader stage. /// class CachedShaderStage { /// /// Shader program information. /// public ShaderProgramInfo Info { get; } /// /// Maxwell binary shader code. /// public byte[] Code { get; } /// /// Constant buffer 1 data accessed by the shader. /// public byte[] Cb1Data { get; } /// /// Creates a new instance of the shader code holder. /// /// Shader program information /// Maxwell binary shader code /// Constant buffer 1 data accessed by the shader public CachedShaderStage(ShaderProgramInfo info, byte[] code, byte[] cb1Data) { Info = info; Code = code; Cb1Data = cb1Data; } } }