using System; using System.Collections.Generic; using System.Diagnostics; namespace Ryujinx.Graphics.Gpu.Shader.HashTable { /// /// Partitioned hash table. /// /// public class PartitionedHashTable { /// /// Entry for a given data size. /// private readonly struct SizeEntry { /// /// Size for the data that will be stored on the hash table on this entry. /// public int Size { get; } /// /// Number of entries on the hash table. /// public int TableCount => _table.Count; private readonly PartitionHashTable _table; /// /// Creates an entry for a given size. /// /// Size of the data to be stored on this entry public SizeEntry(int size) { Size = size; _table = new PartitionHashTable(); } /// /// Gets an item for existing data, or adds a new one. /// /// Data associated with the item /// Hash of /// Item to be added /// Existing item, or if not present public T GetOrAdd(byte[] data, uint dataHash, T item) { Debug.Assert(data.Length == Size); return _table.GetOrAdd(data, dataHash, item); } /// /// Adds a new item. /// /// Data associated with the item /// Hash of /// Item to be added /// True if added, false otherwise public bool Add(byte[] data, uint dataHash, T item) { Debug.Assert(data.Length == Size); return _table.Add(data, dataHash, item); } /// /// Adds a partial entry. /// /// Full entry data /// Hash of the sub-region of the data that belongs to this entry /// True if added, false otherwise public bool AddPartial(byte[] ownerData, uint dataHash) { return _table.AddPartial(ownerData, dataHash, Size); } /// /// Fills a new hash table with "partials" of existing full entries of higher size. /// /// Entry with the new hash table public void FillPartials(SizeEntry newEntry) { Debug.Assert(newEntry.Size < Size); _table.FillPartials(newEntry._table, newEntry.Size); } /// /// Tries to find an item on the hash table. /// /// Data accessor /// The item on the table, if found, otherwise unmodified /// The data on the table, if found, otherwise unmodified /// Table lookup result public PartitionHashTable.SearchResult TryFindItem(scoped ref SmartDataAccessor dataAccessor, scoped ref T item, scoped ref byte[] data) { return _table.TryFindItem(ref dataAccessor, Size, ref item, ref data); } } private readonly List _sizeTable; /// /// Creates a new partitioned hash table. /// public PartitionedHashTable() { _sizeTable = new List(); } /// /// Adds a new item to the table. /// /// Data /// Item associated with the data public void Add(byte[] data, T item) { GetOrAdd(data, item); } /// /// Gets an existing item from the table, or adds a new one if not present. /// /// Data /// Item associated with the data /// Existing item, or if not present public T GetOrAdd(byte[] data, T item) { SizeEntry sizeEntry; int index = BinarySearch(_sizeTable, data.Length); if (index < _sizeTable.Count && _sizeTable[index].Size == data.Length) { sizeEntry = _sizeTable[index]; } else { if (index < _sizeTable.Count && _sizeTable[index].Size < data.Length) { index++; } sizeEntry = new SizeEntry(data.Length); _sizeTable.Insert(index, sizeEntry); for (int i = index + 1; i < _sizeTable.Count; i++) { _sizeTable[i].FillPartials(sizeEntry); } } HashState hashState = new HashState(); hashState.Initialize(); for (int i = 0; i < index; i++) { ReadOnlySpan dataSlice = new ReadOnlySpan(data).Slice(0, _sizeTable[i].Size); hashState.Continue(dataSlice); _sizeTable[i].AddPartial(data, hashState.Finalize(dataSlice)); } hashState.Continue(data); return sizeEntry.GetOrAdd(data, hashState.Finalize(data), item); } /// /// Performs binary search on a list of hash tables, each one with a fixed data size. /// /// List of hash tables /// Size to search for /// Index of the hash table with the given size, or nearest one otherwise private static int BinarySearch(List entries, int size) { int left = 0; int middle = 0; int right = entries.Count - 1; while (left <= right) { middle = left + ((right - left) >> 1); SizeEntry entry = entries[middle]; if (size == entry.Size) { break; } if (size < entry.Size) { right = middle - 1; } else { left = middle + 1; } } return middle; } /// /// Tries to find an item on the table. /// /// Data accessor /// Item, if found /// Data, if found /// True if the item was found on the table, false otherwise public bool TryFindItem(IDataAccessor dataAccessor, out T item, out byte[] data) { SmartDataAccessor sda = new SmartDataAccessor(dataAccessor); item = default; data = null; int left = 0; int right = _sizeTable.Count; while (left != right) { int index = left + ((right - left) >> 1); PartitionHashTable.SearchResult result = _sizeTable[index].TryFindItem(ref sda, ref item, ref data); if (result == PartitionHashTable.SearchResult.FoundFull) { return true; } if (result == PartitionHashTable.SearchResult.NotFound) { right = index; } else /* if (result == PartitionHashTable.SearchResult.FoundPartial) */ { left = index + 1; } } data = null; return false; } } }