using System; using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Nvdec.Vp9.Common { internal static class MemoryUtil { public static unsafe void Copy(T* dest, T* source, int length) where T : unmanaged { new Span(source, length).CopyTo(new Span(dest, length)); } public static void Copy(ref T dest, ref T source) where T : unmanaged { MemoryMarshal.CreateSpan(ref source, 1).CopyTo(MemoryMarshal.CreateSpan(ref dest, 1)); } public static unsafe void Fill(T* ptr, T value, int length) where T : unmanaged { new Span(ptr, length).Fill(value); } } }