namespace Ryujinx.Graphics.Nvdec.Vp9 { internal static class Constants { public const int Vp9InterpExtend = 4; public const int MaxMbPlane = 3; public const int None = -1; public const int IntraFrame = 0; public const int LastFrame = 1; public const int GoldenFrame = 2; public const int AltRefFrame = 3; public const int MaxRefFrames = 4; public const int MiSizeLog2 = 3; public const int MiBlockSizeLog2 = 6 - MiSizeLog2; // 64 = 2^6 public const int MiSize = 1 << MiSizeLog2; // pixels per mi-unit public const int MiBlockSize = 1 << MiBlockSizeLog2; // mi-units per max block public const int MiMask = MiBlockSize - 1; public const int PartitionPloffset = 4; // number of probability models per block size /* Segment Feature Masks */ public const int MaxMvRefCandidates = 2; public const int CompInterContexts = 5; public const int RefContexts = 5; public const int EightTap = 0; public const int EightTapSmooth = 1; public const int EightTapSharp = 2; public const int SwitchableFilters = 3; /* Number of switchable filters */ public const int Bilinear = 3; public const int Switchable = 4; /* should be the last one */ // Frame public const int RefsPerFrame = 3; public const int NumPingPongBuffers = 2; public const int Class0Bits = 1; /* bits at integer precision for class 0 */ public const int Class0Size = 1 << Class0Bits; public const int MvInUseBits = 14; public const int MvUpp = (1 << MvInUseBits) - 1; public const int MvLow = -(1 << MvInUseBits); // Coefficient token alphabet public const int ZeroToken = 0; // 0 Extra Bits 0+0 public const int OneToken = 1; // 1 Extra Bits 0+1 public const int TwoToken = 2; // 2 Extra Bits 0+1 public const int PivotNode = 2; public const int Cat1MinVal = 5; public const int Cat2MinVal = 7; public const int Cat3MinVal = 11; public const int Cat4MinVal = 19; public const int Cat5MinVal = 35; public const int Cat6MinVal = 67; public const int EobModelToken = 3; public const int SegmentAbsData = 1; public const int MaxSegments = 8; } }