using Ryujinx.Common.Memory; namespace Ryujinx.Graphics.Nvdec.Vp9.Types { internal struct LoopFilter { public int FilterLevel; public int LastFiltLevel; public int SharpnessLevel; public int LastSharpnessLevel; public bool ModeRefDeltaEnabled; public bool ModeRefDeltaUpdate; // 0 = Intra, Last, GF, ARF public Array4 RefDeltas; public Array4 LastRefDeltas; // 0 = ZERO_MV, MV public Array2 ModeDeltas; public Array2 LastModeDeltas; public ArrayPtr Lfm; public int LfmStride; } }