using Ryujinx.Common.Memory; namespace Ryujinx.Graphics.Nvdec.Vp9.Types { // Need to align this structure so when it is declared and // passed it can be loaded into vector registers. internal struct LoopFilterThresh { #pragma warning disable CS0649 public Array16 Mblim; public Array16 Lim; public Array16 HevThr; #pragma warning restore CS0649 } }