using Ryujinx.Graphics.Gpu.Memory; using Ryujinx.Graphics.Nvdec.Image; namespace Ryujinx.Graphics.Nvdec { readonly struct ResourceManager { public MemoryManager Gmm { get; } public SurfaceCache Cache { get; } public ResourceManager(MemoryManager gmm, SurfaceCache cache) { Gmm = gmm; Cache = cache; } } }