using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.GAL; using System; namespace Ryujinx.Graphics.OpenGL { static class Buffer { public static void Clear(BufferHandle destination, int offset, int size, uint value) { GL.BindBuffer(BufferTarget.CopyWriteBuffer, destination.ToInt32()); unsafe { uint* valueArr = stackalloc uint[1]; valueArr[0] = value; GL.ClearBufferSubData( BufferTarget.CopyWriteBuffer, PixelInternalFormat.Rgba8ui, (IntPtr)offset, (IntPtr)size, PixelFormat.RgbaInteger, PixelType.UnsignedByte, (IntPtr)valueArr); } } public static BufferHandle Create() { return Handle.FromInt32(GL.GenBuffer()); } public static BufferHandle Create(int size) { int handle = GL.GenBuffer(); GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle); GL.BufferData(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero, BufferUsageHint.DynamicDraw); return Handle.FromInt32(handle); } public static void Copy(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size) { GL.BindBuffer(BufferTarget.CopyReadBuffer, source.ToInt32()); GL.BindBuffer(BufferTarget.CopyWriteBuffer, destination.ToInt32()); GL.CopyBufferSubData( BufferTarget.CopyReadBuffer, BufferTarget.CopyWriteBuffer, (IntPtr)srcOffset, (IntPtr)dstOffset, (IntPtr)size); } public static unsafe PinnedSpan GetData(OpenGLRenderer renderer, BufferHandle buffer, int offset, int size) { // Data in the persistent buffer and host array is guaranteed to be available // until the next time the host thread requests data. if (HwCapabilities.UsePersistentBufferForFlush) { return PinnedSpan.UnsafeFromSpan(renderer.PersistentBuffers.Default.GetBufferData(buffer, offset, size)); } else { IntPtr target = renderer.PersistentBuffers.Default.GetHostArray(size); GL.BindBuffer(BufferTarget.CopyReadBuffer, buffer.ToInt32()); GL.GetBufferSubData(BufferTarget.CopyReadBuffer, (IntPtr)offset, size, target); return new PinnedSpan(target.ToPointer(), size); } } public static void Resize(BufferHandle handle, int size) { GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32()); GL.BufferData(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero, BufferUsageHint.StreamCopy); } public static void SetData(BufferHandle buffer, int offset, ReadOnlySpan data) { GL.BindBuffer(BufferTarget.CopyWriteBuffer, buffer.ToInt32()); unsafe { fixed (byte* ptr = data) { GL.BufferSubData(BufferTarget.CopyWriteBuffer, (IntPtr)offset, data.Length, (IntPtr)ptr); } } } public static void Delete(BufferHandle buffer) { GL.DeleteBuffer(buffer.ToInt32()); } } }