using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.OpenGL.Image; using System; namespace Ryujinx.Graphics.OpenGL.Effects { internal interface IScalingFilter : IDisposable { float Level { get; set; } void Run( TextureView view, TextureView destinationTexture, int width, int height, Extents2D source, Extents2D destination); } }