using OpenTK.Graphics.OpenGL; using System; namespace Ryujinx.Graphics.OpenGL.Effects { internal static class ShaderHelper { public static int CompileProgram(string shaderCode, ShaderType shaderType) { var shader = GL.CreateShader(shaderType); GL.ShaderSource(shader, shaderCode); GL.CompileShader(shader); var program = GL.CreateProgram(); GL.AttachShader(program, shader); GL.LinkProgram(program); GL.DetachShader(program, shader); GL.DeleteShader(shader); return program; } public static int CompileProgram(string[] shaders, ShaderType shaderType) { var shader = GL.CreateShader(shaderType); GL.ShaderSource(shader, shaders.Length, shaders, (int[])null); GL.CompileShader(shader); var program = GL.CreateProgram(); GL.AttachShader(program, shader); GL.LinkProgram(program); GL.DetachShader(program, shader); GL.DeleteShader(shader); return program; } } }