namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { static class DefaultNames { public const string LocalNamePrefix = "temp"; public const string SamplerNamePrefix = "tex"; public const string ImageNamePrefix = "img"; public const string PerPatchAttributePrefix = "patch_attr_"; public const string IAttributePrefix = "in_attr"; public const string OAttributePrefix = "out_attr"; public const string StorageNamePrefix = "s"; public const string DataName = "data"; public const string SupportBlockName = "support_block"; public const string SupportBlockAlphaTestName = "s_alpha_test"; public const string SupportBlockIsBgraName = "s_is_bgra"; public const string SupportBlockViewportInverse = "s_viewport_inverse"; public const string SupportBlockFragmentScaleCount = "s_frag_scale_count"; public const string SupportBlockRenderScaleName = "s_render_scale"; public const string BlockSuffix = "block"; public const string UniformNamePrefix = "c"; public const string UniformNameSuffix = "data"; public const string LocalMemoryName = "local_mem"; public const string SharedMemoryName = "shared_mem"; public const string ArgumentNamePrefix = "a"; public const string UndefinedName = "undef"; } }