using Ryujinx.Graphics.Shader.Translation; using System; using static Spv.Specification; namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { static class EnumConversion { public static ExecutionModel Convert(this ShaderStage stage) { return stage switch { ShaderStage.Compute => ExecutionModel.GLCompute, ShaderStage.Vertex => ExecutionModel.Vertex, ShaderStage.TessellationControl => ExecutionModel.TessellationControl, ShaderStage.TessellationEvaluation => ExecutionModel.TessellationEvaluation, ShaderStage.Geometry => ExecutionModel.Geometry, ShaderStage.Fragment => ExecutionModel.Fragment, _ => throw new ArgumentException($"Invalid shader stage \"{stage}\".") }; } } }