using Ryujinx.Common; using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.Translation; using System; using System.Collections.Generic; using static Spv.Specification; namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { using SpvInstruction = Spv.Generator.Instruction; using SpvInstructionPool = Spv.Generator.GeneratorPool; using SpvLiteralInteger = Spv.Generator.LiteralInteger; using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool; static class SpirvGenerator { // Resource pools for Spirv generation. Note: Increase count when more threads are being used. private const int GeneratorPoolCount = 1; private static ObjectPool InstructionPool; private static ObjectPool IntegerPool; private static object PoolLock; static SpirvGenerator() { InstructionPool = new (() => new SpvInstructionPool(), GeneratorPoolCount); IntegerPool = new (() => new SpvLiteralIntegerPool(), GeneratorPoolCount); PoolLock = new object(); } private const HelperFunctionsMask NeedsInvocationIdMask = HelperFunctionsMask.Shuffle | HelperFunctionsMask.ShuffleDown | HelperFunctionsMask.ShuffleUp | HelperFunctionsMask.ShuffleXor | HelperFunctionsMask.SwizzleAdd; public static byte[] Generate(StructuredProgramInfo info, ShaderConfig config) { SpvInstructionPool instPool; SpvLiteralIntegerPool integerPool; lock (PoolLock) { instPool = InstructionPool.Allocate(); integerPool = IntegerPool.Allocate(); } CodeGenContext context = new CodeGenContext(info, config, instPool, integerPool); context.AddCapability(Capability.GroupNonUniformBallot); context.AddCapability(Capability.GroupNonUniformShuffle); context.AddCapability(Capability.GroupNonUniformVote); context.AddCapability(Capability.ImageBuffer); context.AddCapability(Capability.ImageGatherExtended); context.AddCapability(Capability.ImageQuery); context.AddCapability(Capability.SampledBuffer); if (config.TransformFeedbackEnabled && config.LastInVertexPipeline) { context.AddCapability(Capability.TransformFeedback); } if (config.Stage == ShaderStage.Fragment) { if (context.Info.Inputs.Contains(AttributeConsts.Layer)) { context.AddCapability(Capability.Geometry); } if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock()) { context.AddCapability(Capability.FragmentShaderPixelInterlockEXT); context.AddExtension("SPV_EXT_fragment_shader_interlock"); } } else if (config.Stage == ShaderStage.Geometry) { context.AddCapability(Capability.Geometry); if (config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) { context.AddExtension("SPV_NV_geometry_shader_passthrough"); context.AddCapability(Capability.GeometryShaderPassthroughNV); } } else if (config.Stage == ShaderStage.TessellationControl || config.Stage == ShaderStage.TessellationEvaluation) { context.AddCapability(Capability.Tessellation); } else if (config.Stage == ShaderStage.Vertex) { context.AddCapability(Capability.DrawParameters); } Declarations.DeclareAll(context, info); if ((info.HelperFunctionsMask & NeedsInvocationIdMask) != 0) { Declarations.DeclareInvocationId(context); } for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++) { var function = info.Functions[funcIndex]; var retType = context.GetType(function.ReturnType); var funcArgs = new SpvInstruction[function.InArguments.Length + function.OutArguments.Length]; for (int argIndex = 0; argIndex < funcArgs.Length; argIndex++) { var argType = context.GetType(function.GetArgumentType(argIndex)); var argPointerType = context.TypePointer(StorageClass.Function, argType); funcArgs[argIndex] = argPointerType; } var funcType = context.TypeFunction(retType, false, funcArgs); var spvFunc = context.Function(retType, FunctionControlMask.MaskNone, funcType); context.DeclareFunction(funcIndex, function, spvFunc); } for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++) { Generate(context, info, funcIndex); } byte[] result = context.Generate(); lock (PoolLock) { InstructionPool.Release(instPool); IntegerPool.Release(integerPool); } return result; } private static void Generate(CodeGenContext context, StructuredProgramInfo info, int funcIndex) { var function = info.Functions[funcIndex]; (_, var spvFunc) = context.GetFunction(funcIndex); context.AddFunction(spvFunc); context.StartFunction(); Declarations.DeclareParameters(context, function); context.EnterBlock(function.MainBlock); Declarations.DeclareLocals(context, function); Declarations.DeclareLocalForArgs(context, info.Functions); Generate(context, function.MainBlock); // Functions must always end with a return. if (!(function.MainBlock.Last is AstOperation operation) || (operation.Inst != Instruction.Return && operation.Inst != Instruction.Discard)) { context.Return(); } context.FunctionEnd(); if (funcIndex == 0) { context.AddEntryPoint(context.Config.Stage.Convert(), spvFunc, "main", context.GetMainInterface()); if (context.Config.Stage == ShaderStage.TessellationControl) { context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive); } else if (context.Config.Stage == ShaderStage.TessellationEvaluation) { switch (context.Config.GpuAccessor.QueryTessPatchType()) { case TessPatchType.Isolines: context.AddExecutionMode(spvFunc, ExecutionMode.Isolines); break; case TessPatchType.Triangles: context.AddExecutionMode(spvFunc, ExecutionMode.Triangles); break; case TessPatchType.Quads: context.AddExecutionMode(spvFunc, ExecutionMode.Quads); break; } switch (context.Config.GpuAccessor.QueryTessSpacing()) { case TessSpacing.EqualSpacing: context.AddExecutionMode(spvFunc, ExecutionMode.SpacingEqual); break; case TessSpacing.FractionalEventSpacing: context.AddExecutionMode(spvFunc, ExecutionMode.SpacingFractionalEven); break; case TessSpacing.FractionalOddSpacing: context.AddExecutionMode(spvFunc, ExecutionMode.SpacingFractionalOdd); break; } bool tessCw = context.Config.GpuAccessor.QueryTessCw(); if (context.Config.Options.TargetApi == TargetApi.Vulkan) { // We invert the front face on Vulkan backend, so we need to do that here aswell. tessCw = !tessCw; } if (tessCw) { context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCw); } else { context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCcw); } } else if (context.Config.Stage == ShaderStage.Geometry) { InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology(); context.AddExecutionMode(spvFunc, inputTopology switch { InputTopology.Points => ExecutionMode.InputPoints, InputTopology.Lines => ExecutionMode.InputLines, InputTopology.LinesAdjacency => ExecutionMode.InputLinesAdjacency, InputTopology.Triangles => ExecutionMode.Triangles, InputTopology.TrianglesAdjacency => ExecutionMode.InputTrianglesAdjacency, _ => throw new InvalidOperationException($"Invalid input topology \"{inputTopology}\".") }); context.AddExecutionMode(spvFunc, ExecutionMode.Invocations, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive); context.AddExecutionMode(spvFunc, context.Config.OutputTopology switch { OutputTopology.PointList => ExecutionMode.OutputPoints, OutputTopology.LineStrip => ExecutionMode.OutputLineStrip, OutputTopology.TriangleStrip => ExecutionMode.OutputTriangleStrip, _ => throw new InvalidOperationException($"Invalid output topology \"{context.Config.OutputTopology}\".") }); int maxOutputVertices = context.Config.GpPassthrough ? context.InputVertices : context.Config.MaxOutputVertices; context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)maxOutputVertices); } else if (context.Config.Stage == ShaderStage.Fragment) { context.AddExecutionMode(spvFunc, context.Config.Options.TargetApi == TargetApi.Vulkan ? ExecutionMode.OriginUpperLeft : ExecutionMode.OriginLowerLeft); if (context.Outputs.ContainsKey(AttributeConsts.FragmentOutputDepth)) { context.AddExecutionMode(spvFunc, ExecutionMode.DepthReplacing); } if (context.Config.GpuAccessor.QueryEarlyZForce()) { context.AddExecutionMode(spvFunc, ExecutionMode.EarlyFragmentTests); } if ((info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0 && context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock()) { context.AddExecutionMode(spvFunc, ExecutionMode.PixelInterlockOrderedEXT); } } else if (context.Config.Stage == ShaderStage.Compute) { var localSizeX = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeX(); var localSizeY = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeY(); var localSizeZ = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeZ(); context.AddExecutionMode( spvFunc, ExecutionMode.LocalSize, localSizeX, localSizeY, localSizeZ); } if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline) { context.AddExecutionMode(spvFunc, ExecutionMode.Xfb); } } } private static void Generate(CodeGenContext context, AstBlock block) { AstBlockVisitor visitor = new AstBlockVisitor(block); var loopTargets = new Dictionary(); context.LoopTargets = loopTargets; visitor.BlockEntered += (sender, e) => { AstBlock mergeBlock = e.Block.Parent; if (e.Block.Type == AstBlockType.If) { AstBlock ifTrueBlock = e.Block; AstBlock ifFalseBlock; if (AstHelper.Next(e.Block) is AstBlock nextBlock && nextBlock.Type == AstBlockType.Else) { ifFalseBlock = nextBlock; } else { ifFalseBlock = mergeBlock; } var condition = context.Get(AggregateType.Bool, e.Block.Condition); context.SelectionMerge(context.GetNextLabel(mergeBlock), SelectionControlMask.MaskNone); context.BranchConditional(condition, context.GetNextLabel(ifTrueBlock), context.GetNextLabel(ifFalseBlock)); } else if (e.Block.Type == AstBlockType.DoWhile) { var continueTarget = context.Label(); loopTargets.Add(e.Block, (context.NewBlock(), continueTarget)); context.LoopMerge(context.GetNextLabel(mergeBlock), continueTarget, LoopControlMask.MaskNone); context.Branch(context.GetFirstLabel(e.Block)); } context.EnterBlock(e.Block); }; visitor.BlockLeft += (sender, e) => { if (e.Block.Parent != null) { if (e.Block.Type == AstBlockType.DoWhile) { // This is a loop, we need to jump back to the loop header // if the condition is true. AstBlock mergeBlock = e.Block.Parent; (var loopTarget, var continueTarget) = loopTargets[e.Block]; context.Branch(continueTarget); context.AddLabel(continueTarget); var condition = context.Get(AggregateType.Bool, e.Block.Condition); context.BranchConditional(condition, loopTarget, context.GetNextLabel(mergeBlock)); } else { // We only need a branch if the last instruction didn't // already cause the program to exit or jump elsewhere. bool lastIsCf = e.Block.Last is AstOperation lastOp && (lastOp.Inst == Instruction.Discard || lastOp.Inst == Instruction.LoopBreak || lastOp.Inst == Instruction.LoopContinue || lastOp.Inst == Instruction.Return); if (!lastIsCf) { context.Branch(context.GetNextLabel(e.Block.Parent)); } } bool hasElse = AstHelper.Next(e.Block) is AstBlock nextBlock && (nextBlock.Type == AstBlockType.Else || nextBlock.Type == AstBlockType.ElseIf); // Re-enter the parent block. if (e.Block.Parent != null && !hasElse) { context.EnterBlock(e.Block.Parent); } } }; foreach (IAstNode node in visitor.Visit()) { if (node is AstAssignment assignment) { var dest = (AstOperand)assignment.Destination; if (dest.Type == OperandType.LocalVariable) { var source = context.Get(dest.VarType, assignment.Source); context.Store(context.GetLocalPointer(dest), source); } else if (dest.Type == OperandType.Attribute || dest.Type == OperandType.AttributePerPatch) { bool perPatch = dest.Type == OperandType.AttributePerPatch; if (AttributeInfo.Validate(context.Config, dest.Value, isOutAttr: true, perPatch)) { AggregateType elemType; var elemPointer = perPatch ? context.GetAttributePerPatchElemPointer(dest.Value, true, out elemType) : context.GetAttributeElemPointer(dest.Value, true, null, out elemType); context.Store(elemPointer, context.Get(elemType, assignment.Source)); } } else if (dest.Type == OperandType.Argument) { var source = context.Get(dest.VarType, assignment.Source); context.Store(context.GetArgumentPointer(dest), source); } else { throw new NotImplementedException(dest.Type.ToString()); } } else if (node is AstOperation operation) { Instructions.Generate(context, operation); } } } } }