namespace Ryujinx.Graphics.Shader { public enum InputTopology : byte { Points, Lines, LinesAdjacency, Triangles, TrianglesAdjacency } static class InputTopologyExtensions { public static string ToGlslString(this InputTopology topology) { return topology switch { InputTopology.Points => "points", InputTopology.Lines => "lines", InputTopology.LinesAdjacency => "lines_adjacency", InputTopology.Triangles => "triangles", InputTopology.TrianglesAdjacency => "triangles_adjacency", _ => "points" }; } public static int ToInputVertices(this InputTopology topology) { return topology switch { InputTopology.Points => 1, InputTopology.Lines or InputTopology.LinesAdjacency => 2, InputTopology.Triangles or InputTopology.TrianglesAdjacency => 3, _ => 1 }; } } }