using Ryujinx.Graphics.Shader.Decoders; using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.Translation; using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper; using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; namespace Ryujinx.Graphics.Shader.Instructions { static partial class InstEmit { public static void MovR(EmitterContext context) { InstMovR op = context.GetOp(); context.Copy(GetDest(op.Dest), GetSrcReg(context, op.SrcA)); } public static void MovI(EmitterContext context) { InstMovI op = context.GetOp(); context.Copy(GetDest(op.Dest), GetSrcImm(context, op.Imm20)); } public static void MovC(EmitterContext context) { InstMovC op = context.GetOp(); context.Copy(GetDest(op.Dest), GetSrcCbuf(context, op.CbufSlot, op.CbufOffset)); } public static void Mov32i(EmitterContext context) { InstMov32i op = context.GetOp(); context.Copy(GetDest(op.Dest), GetSrcImm(context, op.Imm32)); } public static void R2pR(EmitterContext context) { InstR2pR op = context.GetOp(); Operand value = GetSrcReg(context, op.SrcA); Operand mask = GetSrcReg(context, op.SrcB); EmitR2p(context, value, mask, op.ByteSel, op.Ccpr); } public static void R2pI(EmitterContext context) { InstR2pI op = context.GetOp(); Operand value = GetSrcReg(context, op.SrcA); Operand mask = GetSrcImm(context, Imm20ToSInt(op.Imm20)); EmitR2p(context, value, mask, op.ByteSel, op.Ccpr); } public static void R2pC(EmitterContext context) { InstR2pC op = context.GetOp(); Operand value = GetSrcReg(context, op.SrcA); Operand mask = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset); EmitR2p(context, value, mask, op.ByteSel, op.Ccpr); } public static void S2r(EmitterContext context) { InstS2r op = context.GetOp(); Operand src; switch (op.SReg) { case SReg.LaneId: src = Attribute(AttributeConsts.LaneId); break; case SReg.InvocationId: src = Attribute(AttributeConsts.InvocationId); break; case SReg.YDirection: src = ConstF(1); // TODO: Use value from Y direction GPU register. break; case SReg.ThreadKill: src = context.Config.Stage == ShaderStage.Fragment ? Attribute(AttributeConsts.ThreadKill) : Const(0); break; case SReg.InvocationInfo: if (context.Config.Stage != ShaderStage.Compute && context.Config.Stage != ShaderStage.Fragment) { // Note: Lowest 8-bits seems to contain some primitive index, // but it seems to be NVIDIA implementation specific as it's only used // to calculate ISBE offsets, so we can just keep it as zero. if (context.Config.Stage == ShaderStage.TessellationControl || context.Config.Stage == ShaderStage.TessellationEvaluation) { src = context.ShiftLeft(Attribute(AttributeConsts.PatchVerticesIn), Const(16)); } else { src = Const(context.Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices() << 16); } } else { src = Const(0); } break; case SReg.TId: Operand tidX = Attribute(AttributeConsts.ThreadIdX); Operand tidY = Attribute(AttributeConsts.ThreadIdY); Operand tidZ = Attribute(AttributeConsts.ThreadIdZ); tidY = context.ShiftLeft(tidY, Const(16)); tidZ = context.ShiftLeft(tidZ, Const(26)); src = context.BitwiseOr(tidX, context.BitwiseOr(tidY, tidZ)); break; case SReg.TIdX: src = Attribute(AttributeConsts.ThreadIdX); break; case SReg.TIdY: src = Attribute(AttributeConsts.ThreadIdY); break; case SReg.TIdZ: src = Attribute(AttributeConsts.ThreadIdZ); break; case SReg.CtaIdX: src = Attribute(AttributeConsts.CtaIdX); break; case SReg.CtaIdY: src = Attribute(AttributeConsts.CtaIdY); break; case SReg.CtaIdZ: src = Attribute(AttributeConsts.CtaIdZ); break; case SReg.EqMask: src = Attribute(AttributeConsts.EqMask); break; case SReg.LtMask: src = Attribute(AttributeConsts.LtMask); break; case SReg.LeMask: src = Attribute(AttributeConsts.LeMask); break; case SReg.GtMask: src = Attribute(AttributeConsts.GtMask); break; case SReg.GeMask: src = Attribute(AttributeConsts.GeMask); break; default: src = Const(0); break; } context.Copy(GetDest(op.Dest), src); } public static void SelR(EmitterContext context) { InstSelR op = context.GetOp(); Operand srcA = GetSrcReg(context, op.SrcA); Operand srcB = GetSrcReg(context, op.SrcB); Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv); EmitSel(context, srcA, srcB, srcPred, op.Dest); } public static void SelI(EmitterContext context) { InstSelI op = context.GetOp(); Operand srcA = GetSrcReg(context, op.SrcA); Operand srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20)); Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv); EmitSel(context, srcA, srcB, srcPred, op.Dest); } public static void SelC(EmitterContext context) { InstSelC op = context.GetOp(); Operand srcA = GetSrcReg(context, op.SrcA); Operand srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset); Operand srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv); EmitSel(context, srcA, srcB, srcPred, op.Dest); } private static void EmitR2p(EmitterContext context, Operand value, Operand mask, ByteSel byteSel, bool ccpr) { Operand Test(Operand value, int bit) { return context.ICompareNotEqual(context.BitwiseAnd(value, Const(1 << bit)), Const(0)); } if (ccpr) { // TODO: Support Register to condition code flags copy. context.Config.GpuAccessor.Log("R2P.CC not implemented."); } else { int shift = (int)byteSel * 8; for (int bit = 0; bit < RegisterConsts.PredsCount; bit++) { Operand pred = Register(bit, RegisterType.Predicate); Operand res = context.ConditionalSelect(Test(mask, bit), Test(value, bit + shift), pred); context.Copy(pred, res); } } } private static void EmitSel(EmitterContext context, Operand srcA, Operand srcB, Operand srcPred, int rd) { Operand res = context.ConditionalSelect(srcPred, srcA, srcB); context.Copy(GetDest(rd), res); } } }