using Ryujinx.Graphics.Shader.Decoders; using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.Translation; using System; using System.Collections.Generic; using System.Numerics; using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper; using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; namespace Ryujinx.Graphics.Shader.Instructions { static partial class InstEmit { public static void SuatomB(EmitterContext context) { InstSuatomB op = context.GetOp(); EmitSuatom( context, op.Dim, op.Op, op.Size, 0, op.SrcA, op.SrcB, op.SrcC, op.Dest, op.Ba, isBindless: true, compareAndSwap: false); } public static void Suatom(EmitterContext context) { InstSuatom op = context.GetOp(); EmitSuatom( context, op.Dim, op.Op, op.Size, op.TidB, op.SrcA, op.SrcB, 0, op.Dest, op.Ba, isBindless: false, compareAndSwap: false); } public static void SuatomB2(EmitterContext context) { InstSuatomB2 op = context.GetOp(); EmitSuatom( context, op.Dim, op.Op, op.Size, 0, op.SrcA, op.SrcB, op.SrcC, op.Dest, op.Ba, isBindless: true, compareAndSwap: false); } public static void SuatomCasB(EmitterContext context) { InstSuatomCasB op = context.GetOp(); EmitSuatom( context, op.Dim, 0, op.Size, 0, op.SrcA, op.SrcB, op.SrcC, op.Dest, op.Ba, isBindless: true, compareAndSwap: true); } public static void SuatomCas(EmitterContext context) { InstSuatomCas op = context.GetOp(); EmitSuatom( context, op.Dim, 0, op.Size, op.TidB, op.SrcA, op.SrcB, 0, op.Dest, op.Ba, isBindless: false, compareAndSwap: true); } public static void SuldDB(EmitterContext context) { InstSuldDB op = context.GetOp(); EmitSuld(context, op.CacheOp, op.Dim, op.Size, 0, 0, op.SrcA, op.Dest, op.SrcC, useComponents: false, op.Ba, isBindless: true); } public static void SuldD(EmitterContext context) { InstSuldD op = context.GetOp(); EmitSuld(context, op.CacheOp, op.Dim, op.Size, op.TidB, 0, op.SrcA, op.Dest, 0, useComponents: false, op.Ba, isBindless: false); } public static void SuldB(EmitterContext context) { InstSuldB op = context.GetOp(); EmitSuld(context, op.CacheOp, op.Dim, 0, 0, op.Rgba, op.SrcA, op.Dest, op.SrcC, useComponents: true, false, isBindless: true); } public static void Suld(EmitterContext context) { InstSuld op = context.GetOp(); EmitSuld(context, op.CacheOp, op.Dim, 0, op.TidB, op.Rgba, op.SrcA, op.Dest, 0, useComponents: true, false, isBindless: false); } public static void SuredB(EmitterContext context) { InstSuredB op = context.GetOp(); EmitSured(context, op.Dim, op.Op, op.Size, 0, op.SrcA, op.Dest, op.SrcC, op.Ba, isBindless: true); } public static void Sured(EmitterContext context) { InstSured op = context.GetOp(); EmitSured(context, op.Dim, op.Op, op.Size, op.TidB, op.SrcA, op.Dest, 0, op.Ba, isBindless: false); } public static void SustDB(EmitterContext context) { InstSustDB op = context.GetOp(); EmitSust(context, op.CacheOp, op.Dim, op.Size, 0, 0, op.SrcA, op.Dest, op.SrcC, useComponents: false, op.Ba, isBindless: true); } public static void SustD(EmitterContext context) { InstSustD op = context.GetOp(); EmitSust(context, op.CacheOp, op.Dim, op.Size, op.TidB, 0, op.SrcA, op.Dest, 0, useComponents: false, op.Ba, isBindless: false); } public static void SustB(EmitterContext context) { InstSustB op = context.GetOp(); EmitSust(context, op.CacheOp, op.Dim, 0, 0, op.Rgba, op.SrcA, op.Dest, op.SrcC, useComponents: true, false, isBindless: true); } public static void Sust(EmitterContext context) { InstSust op = context.GetOp(); EmitSust(context, op.CacheOp, op.Dim, 0, op.TidB, op.Rgba, op.SrcA, op.Dest, 0, useComponents: true, false, isBindless: false); } private static void EmitSuatom( EmitterContext context, SuDim dimensions, SuatomOp atomicOp, SuatomSize size, int imm, int srcA, int srcB, int srcC, int dest, bool byteAddress, bool isBindless, bool compareAndSwap) { SamplerType type = ConvertSamplerType(dimensions); if (type == SamplerType.None) { context.Config.GpuAccessor.Log("Invalid image atomic sampler type."); return; } Operand Ra() { if (srcA > RegisterConsts.RegisterZeroIndex) { return Const(0); } return context.Copy(Register(srcA++, RegisterType.Gpr)); } Operand Rb() { if (srcB > RegisterConsts.RegisterZeroIndex) { return Const(0); } return context.Copy(Register(srcB++, RegisterType.Gpr)); } Operand destOperand = dest != RegisterConsts.RegisterZeroIndex ? Register(dest, RegisterType.Gpr) : null; List sourcesList = new List(); if (isBindless) { sourcesList.Add(context.Copy(GetSrcReg(context, srcC))); } int coordsCount = type.GetDimensions(); for (int index = 0; index < coordsCount; index++) { sourcesList.Add(Ra()); } if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D) { sourcesList.Add(Const(0)); type &= ~SamplerType.Mask; type |= SamplerType.Texture2D; } if (type.HasFlag(SamplerType.Array)) { sourcesList.Add(Ra()); type |= SamplerType.Array; } if (byteAddress) { int xIndex = isBindless ? 1 : 0; sourcesList[xIndex] = context.ShiftRightS32(sourcesList[xIndex], Const(GetComponentSizeInBytesLog2(size))); } // TODO: FP and 64-bit formats. TextureFormat format = size == SuatomSize.Sd32 || size == SuatomSize.Sd64 ? (isBindless ? TextureFormat.Unknown : context.Config.GetTextureFormatAtomic(imm)) : GetTextureFormat(size); if (compareAndSwap) { sourcesList.Add(Rb()); } sourcesList.Add(Rb()); Operand[] sources = sourcesList.ToArray(); TextureFlags flags = compareAndSwap ? TextureFlags.CAS : GetAtomicOpFlags(atomicOp); if (isBindless) { flags |= TextureFlags.Bindless; } TextureOperation operation = context.CreateTextureOperation( Instruction.ImageAtomic, type, format, flags, imm, 0, new[] { destOperand }, sources); context.Add(operation); } private static void EmitSuld( EmitterContext context, CacheOpLd cacheOp, SuDim dimensions, SuSize size, int imm, SuRgba componentMask, int srcA, int srcB, int srcC, bool useComponents, bool byteAddress, bool isBindless) { context.Config.SetUsedFeature(FeatureFlags.IntegerSampling); SamplerType type = ConvertSamplerType(dimensions); if (type == SamplerType.None) { context.Config.GpuAccessor.Log("Invalid image store sampler type."); return; } Operand Ra() { if (srcA > RegisterConsts.RegisterZeroIndex) { return Const(0); } return context.Copy(Register(srcA++, RegisterType.Gpr)); } List sourcesList = new List(); if (isBindless) { sourcesList.Add(context.Copy(Register(srcC, RegisterType.Gpr))); } int coordsCount = type.GetDimensions(); for (int index = 0; index < coordsCount; index++) { sourcesList.Add(Ra()); } if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D) { sourcesList.Add(Const(0)); type &= ~SamplerType.Mask; type |= SamplerType.Texture2D; } if (type.HasFlag(SamplerType.Array)) { sourcesList.Add(Ra()); } Operand[] sources = sourcesList.ToArray(); int handle = imm; TextureFlags flags = isBindless ? TextureFlags.Bindless : TextureFlags.None; if (cacheOp == CacheOpLd.Cg) { flags |= TextureFlags.Coherent; } if (useComponents) { Operand[] dests = new Operand[BitOperations.PopCount((uint)componentMask)]; int outputIndex = 0; for (int i = 0; i < dests.Length; i++) { if (srcB + i >= RegisterConsts.RegisterZeroIndex) { break; } dests[outputIndex++] = Register(srcB + i, RegisterType.Gpr); } if (outputIndex != dests.Length) { Array.Resize(ref dests, outputIndex); } TextureOperation operation = context.CreateTextureOperation( Instruction.ImageLoad, type, flags, handle, (int)componentMask, dests, sources); if (!isBindless) { operation.Format = context.Config.GetTextureFormat(handle); } context.Add(operation); } else { if (byteAddress) { int xIndex = isBindless ? 1 : 0; sources[xIndex] = context.ShiftRightS32(sources[xIndex], Const(GetComponentSizeInBytesLog2(size))); } int components = GetComponents(size); int compMask = (1 << components) - 1; Operand[] dests = new Operand[components]; int outputIndex = 0; for (int i = 0; i < dests.Length; i++) { if (srcB + i >= RegisterConsts.RegisterZeroIndex) { break; } dests[outputIndex++] = Register(srcB + i, RegisterType.Gpr); } if (outputIndex != dests.Length) { Array.Resize(ref dests, outputIndex); } TextureOperation operation = context.CreateTextureOperation( Instruction.ImageLoad, type, GetTextureFormat(size), flags, handle, compMask, dests, sources); context.Add(operation); switch (size) { case SuSize.U8: context.Copy(dests[0], ZeroExtendTo32(context, dests[0], 8)); break; case SuSize.U16: context.Copy(dests[0], ZeroExtendTo32(context, dests[0], 16)); break; case SuSize.S8: context.Copy(dests[0], SignExtendTo32(context, dests[0], 8)); break; case SuSize.S16: context.Copy(dests[0], SignExtendTo32(context, dests[0], 16)); break; } } } private static void EmitSured( EmitterContext context, SuDim dimensions, RedOp atomicOp, SuatomSize size, int imm, int srcA, int srcB, int srcC, bool byteAddress, bool isBindless) { SamplerType type = ConvertSamplerType(dimensions); if (type == SamplerType.None) { context.Config.GpuAccessor.Log("Invalid image reduction sampler type."); return; } Operand Ra() { if (srcA > RegisterConsts.RegisterZeroIndex) { return Const(0); } return context.Copy(Register(srcA++, RegisterType.Gpr)); } Operand Rb() { if (srcB > RegisterConsts.RegisterZeroIndex) { return Const(0); } return context.Copy(Register(srcB++, RegisterType.Gpr)); } List sourcesList = new List(); if (isBindless) { sourcesList.Add(context.Copy(GetSrcReg(context, srcC))); } int coordsCount = type.GetDimensions(); for (int index = 0; index < coordsCount; index++) { sourcesList.Add(Ra()); } if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D) { sourcesList.Add(Const(0)); type &= ~SamplerType.Mask; type |= SamplerType.Texture2D; } if (type.HasFlag(SamplerType.Array)) { sourcesList.Add(Ra()); type |= SamplerType.Array; } if (byteAddress) { int xIndex = isBindless ? 1 : 0; sourcesList[xIndex] = context.ShiftRightS32(sourcesList[xIndex], Const(GetComponentSizeInBytesLog2(size))); } // TODO: FP and 64-bit formats. TextureFormat format = size == SuatomSize.Sd32 || size == SuatomSize.Sd64 ? (isBindless ? TextureFormat.Unknown : context.Config.GetTextureFormatAtomic(imm)) : GetTextureFormat(size); sourcesList.Add(Rb()); Operand[] sources = sourcesList.ToArray(); TextureFlags flags = GetAtomicOpFlags((SuatomOp)atomicOp); if (isBindless) { flags |= TextureFlags.Bindless; } TextureOperation operation = context.CreateTextureOperation( Instruction.ImageAtomic, type, format, flags, imm, 0, null, sources); context.Add(operation); } private static void EmitSust( EmitterContext context, CacheOpSt cacheOp, SuDim dimensions, SuSize size, int imm, SuRgba componentMask, int srcA, int srcB, int srcC, bool useComponents, bool byteAddress, bool isBindless) { SamplerType type = ConvertSamplerType(dimensions); if (type == SamplerType.None) { context.Config.GpuAccessor.Log("Invalid image store sampler type."); return; } Operand Ra() { if (srcA > RegisterConsts.RegisterZeroIndex) { return Const(0); } return context.Copy(Register(srcA++, RegisterType.Gpr)); } Operand Rb() { if (srcB > RegisterConsts.RegisterZeroIndex) { return Const(0); } return context.Copy(Register(srcB++, RegisterType.Gpr)); } List sourcesList = new List(); if (isBindless) { sourcesList.Add(context.Copy(Register(srcC, RegisterType.Gpr))); } int coordsCount = type.GetDimensions(); for (int index = 0; index < coordsCount; index++) { sourcesList.Add(Ra()); } if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D) { sourcesList.Add(Const(0)); type &= ~SamplerType.Mask; type |= SamplerType.Texture2D; } if (type.HasFlag(SamplerType.Array)) { sourcesList.Add(Ra()); } TextureFormat format = TextureFormat.Unknown; if (useComponents) { for (int compMask = (int)componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++) { if ((compMask & 1) != 0) { sourcesList.Add(Rb()); } } if (!isBindless) { format = context.Config.GetTextureFormat(imm); } } else { if (byteAddress) { int xIndex = isBindless ? 1 : 0; sourcesList[xIndex] = context.ShiftRightS32(sourcesList[xIndex], Const(GetComponentSizeInBytesLog2(size))); } int components = GetComponents(size); for (int compIndex = 0; compIndex < components; compIndex++) { sourcesList.Add(Rb()); } format = GetTextureFormat(size); } Operand[] sources = sourcesList.ToArray(); int handle = imm; TextureFlags flags = isBindless ? TextureFlags.Bindless : TextureFlags.None; if (cacheOp == CacheOpSt.Cg) { flags |= TextureFlags.Coherent; } TextureOperation operation = context.CreateTextureOperation( Instruction.ImageStore, type, format, flags, handle, 0, null, sources); context.Add(operation); } private static int GetComponentSizeInBytesLog2(SuatomSize size) { return size switch { SuatomSize.U32 => 2, SuatomSize.S32 => 2, SuatomSize.U64 => 3, SuatomSize.F32FtzRn => 2, SuatomSize.F16x2FtzRn => 2, SuatomSize.S64 => 3, SuatomSize.Sd32 => 2, SuatomSize.Sd64 => 3, _ => 2 }; } private static TextureFormat GetTextureFormat(SuatomSize size) { return size switch { SuatomSize.U32 => TextureFormat.R32Uint, SuatomSize.S32 => TextureFormat.R32Sint, SuatomSize.U64 => TextureFormat.R32G32Uint, SuatomSize.F32FtzRn => TextureFormat.R32Float, SuatomSize.F16x2FtzRn => TextureFormat.R16G16Float, SuatomSize.S64 => TextureFormat.R32G32Uint, SuatomSize.Sd32 => TextureFormat.R32Uint, SuatomSize.Sd64 => TextureFormat.R32G32Uint, _ => TextureFormat.R32Uint }; } private static TextureFlags GetAtomicOpFlags(SuatomOp op) { return op switch { SuatomOp.Add => TextureFlags.Add, SuatomOp.Min => TextureFlags.Minimum, SuatomOp.Max => TextureFlags.Maximum, SuatomOp.Inc => TextureFlags.Increment, SuatomOp.Dec => TextureFlags.Decrement, SuatomOp.And => TextureFlags.BitwiseAnd, SuatomOp.Or => TextureFlags.BitwiseOr, SuatomOp.Xor => TextureFlags.BitwiseXor, SuatomOp.Exch => TextureFlags.Swap, _ => TextureFlags.Add }; } private static int GetComponents(SuSize size) { return size switch { SuSize.B64 => 2, SuSize.B128 => 4, SuSize.UB128 => 4, _ => 1 }; } private static int GetComponentSizeInBytesLog2(SuSize size) { return size switch { SuSize.U8 => 0, SuSize.S8 => 0, SuSize.U16 => 1, SuSize.S16 => 1, SuSize.B32 => 2, SuSize.B64 => 3, SuSize.B128 => 4, SuSize.UB128 => 4, _ => 2 }; } private static TextureFormat GetTextureFormat(SuSize size) { return size switch { SuSize.U8 => TextureFormat.R8Uint, SuSize.S8 => TextureFormat.R8Sint, SuSize.U16 => TextureFormat.R16Uint, SuSize.S16 => TextureFormat.R16Sint, SuSize.B32 => TextureFormat.R32Uint, SuSize.B64 => TextureFormat.R32G32Uint, SuSize.B128 => TextureFormat.R32G32B32A32Uint, SuSize.UB128 => TextureFormat.R32G32B32A32Uint, _ => TextureFormat.R32Uint }; } private static SamplerType ConvertSamplerType(SuDim target) { return target switch { SuDim._1d => SamplerType.Texture1D, SuDim._1dBuffer => SamplerType.TextureBuffer, SuDim._1dArray => SamplerType.Texture1D | SamplerType.Array, SuDim._2d => SamplerType.Texture2D, SuDim._2dArray => SamplerType.Texture2D | SamplerType.Array, SuDim._3d => SamplerType.Texture3D, _ => SamplerType.None }; } } }