using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.Translation; using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; namespace Ryujinx.Graphics.Shader.Instructions { static class Lop3Expression { private enum TruthTable : byte { False = 0x00, // false True = 0xff, // true In = 0xf0, // a And2 = 0xc0, // a & b Or2 = 0xfc, // a | b Xor2 = 0x3c, // a ^ b And3 = 0x80, // a & b & c Or3 = 0xfe, // a | b | c XorAnd = 0x60, // a & (b ^ c) XorOr = 0xf6, // a | (b ^ c) OrAnd = 0xe0, // a & (b | c) AndOr = 0xf8, // a | (b & c) Onehot = 0x16, // (a & !b & !c) | (!a & b & !c) | (!a & !b & c) - Only one value is true. Majority = 0xe8, // Popcount(a, b, c) >= 2 Gamble = 0x81, // (a & b & c) | (!a & !b & !c) - All on or all off InverseGamble = 0x7e, // Inverse of Gamble Dot = 0x1a, // a ^ (c | (a & b)) Mux = 0xca, // a ? b : c AndXor = 0x78, // a ^ (b & c) OrXor = 0x1e, // a ^ (b | c) Xor3 = 0x96, // a ^ b ^ c } public static Operand GetFromTruthTable(EmitterContext context, Operand srcA, Operand srcB, Operand srcC, int imm) { for (int i = 0; i < 0x40; i++) { TruthTable currImm = (TruthTable)imm; Operand x = srcA; Operand y = srcB; Operand z = srcC; if ((i & 0x01) != 0) { (x, y) = (y, x); currImm = PermuteTable(currImm, 7, 6, 3, 2, 5, 4, 1, 0); } if ((i & 0x02) != 0) { (x, z) = (z, x); currImm = PermuteTable(currImm, 7, 3, 5, 1, 6, 2, 4, 0); } if ((i & 0x04) != 0) { (y, z) = (z, y); currImm = PermuteTable(currImm, 7, 5, 6, 4, 3, 1, 2, 0); } if ((i & 0x08) != 0) { x = context.BitwiseNot(x); currImm = PermuteTable(currImm, 3, 2, 1, 0, 7, 6, 5, 4); } if ((i & 0x10) != 0) { y = context.BitwiseNot(y); currImm = PermuteTable(currImm, 5, 4, 7, 6, 1, 0, 3, 2); } if ((i & 0x20) != 0) { z = context.BitwiseNot(z); currImm = PermuteTable(currImm, 6, 7, 4, 5, 2, 3, 0, 1); } Operand result = GetExpr(currImm, context, x, y, z); if (result != null) { return result; } Operand notResult = GetExpr((TruthTable)((~(int)currImm) & 0xff), context, x, y, z); if (notResult != null) { return context.BitwiseNot(notResult); } } return null; } private static Operand GetExpr(TruthTable imm, EmitterContext context, Operand x, Operand y, Operand z) { return imm switch { TruthTable.False => Const(0), TruthTable.True => Const(-1), TruthTable.In => x, TruthTable.And2 => context.BitwiseAnd(x, y), TruthTable.Or2 => context.BitwiseOr(x, y), TruthTable.Xor2 => context.BitwiseExclusiveOr(x, y), TruthTable.And3 => context.BitwiseAnd(x, context.BitwiseAnd(y, z)), TruthTable.Or3 => context.BitwiseOr(x, context.BitwiseOr(y, z)), TruthTable.XorAnd => context.BitwiseAnd(x, context.BitwiseExclusiveOr(y, z)), TruthTable.XorOr => context.BitwiseOr(x, context.BitwiseExclusiveOr(y, z)), TruthTable.OrAnd => context.BitwiseAnd(x, context.BitwiseOr(y, z)), TruthTable.AndOr => context.BitwiseOr(x, context.BitwiseAnd(y, z)), TruthTable.Onehot => context.BitwiseExclusiveOr(context.BitwiseOr(x, y), context.BitwiseOr(z, context.BitwiseAnd(x, y))), TruthTable.Majority => context.BitwiseAnd(context.BitwiseOr(x, y), context.BitwiseOr(z, context.BitwiseAnd(x, y))), TruthTable.InverseGamble => context.BitwiseOr(context.BitwiseExclusiveOr(x, y), context.BitwiseExclusiveOr(x, z)), TruthTable.Dot => context.BitwiseAnd(context.BitwiseExclusiveOr(x, z), context.BitwiseOr(context.BitwiseNot(y), z)), TruthTable.Mux => context.BitwiseOr(context.BitwiseAnd(x, y), context.BitwiseAnd(context.BitwiseNot(x), z)), TruthTable.AndXor => context.BitwiseExclusiveOr(x, context.BitwiseAnd(y, z)), TruthTable.OrXor => context.BitwiseExclusiveOr(x, context.BitwiseOr(y, z)), TruthTable.Xor3 => context.BitwiseExclusiveOr(x, context.BitwiseExclusiveOr(y, z)), _ => null }; } private static TruthTable PermuteTable(TruthTable imm, int bit7, int bit6, int bit5, int bit4, int bit3, int bit2, int bit1, int bit0) { int result = 0; result |= (((int)imm >> 0) & 1) << bit0; result |= (((int)imm >> 1) & 1) << bit1; result |= (((int)imm >> 2) & 1) << bit2; result |= (((int)imm >> 3) & 1) << bit3; result |= (((int)imm >> 4) & 1) << bit4; result |= (((int)imm >> 5) & 1) << bit5; result |= (((int)imm >> 6) & 1) << bit6; result |= (((int)imm >> 7) & 1) << bit7; return (TruthTable)result; } } }